first_server
Offline 188.162.65.111:28015 checked 11d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
How often does first_server wipe, and when?
To tell the rhythm of first_server, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 15 days 9 hours ago the current world was made.
Tags
Which tags does first_server carry, and what do they mean?
Tags published by first_server, read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp500 (Max players): Slots: 500; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): The server runs game build 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does first_server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry first_server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does first_server hold among Rust servers?
Player hours over seven days put first_server at #13,026, in the top 60% of all ranked servers.
What player count does first_server carry?
Reading for first_server: offline at this moment; last seen 11 days 14 hours ago.
Server details
Which location does first_server run from?
No region comes from first_server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.162.65.111:28015.
What Rust version is first_server on?
Rust network protocol 2634 and build 167781 on Windows is the build first_server runs. Matching protocol is required to join. Let Steam update your game.
Is first_server up, and how often does it stay up?
first_server reports offline. The last reading came 11 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 October 2026.
Rules and settings
What settings and rules apply on first_server?
Check: gather rate. The name first_server does not state one. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.
What map is first_server on?
The game generates a procedural map for first_server.
Connection
How can you get onto first_server?
Check: join. Open Rust, press F1, then enter client.connect 188.162.65.111:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.