first_server
Offline 188.162.64.211:28015 checked 13d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does first_server wipe?
To tell the rhythm of first_server, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 15 days 8 hours ago the current world was made.
Tags
How should you read the tags on first_server?
Tags published by first_server, read by the game's server browser: gmvanilla (Game mode): Survival on vanilla settings; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does first_server appear in Rust Metrics lists and filters?
These Rust Metrics lists carry first_server: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does first_server hold among Rust servers?
Ranking for first_server: #12,922 on seven-day player hours, top 60% of all ranked servers.
How full does first_server get?
Status for first_server: offline. Last seen 13 days 19 hours ago.
Server
Where does first_server sit?
No region tag on first_server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 188.162.64.211:28015.
What Rust version is first_server on?
Reading: first_server, Rust network protocol 2634 and build 167781, Windows. Matching protocol is required to join. Let Steam update your game.
Is first_server up, and how often does it stay up?
Reading: offline. first_server last answered 13 days 19 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 13 October 2026.
Rules and settings
What rules does first_server enforce, and what are its settings?
No gather rate appears in the name: first_server. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is first_server on?
The game generates a procedural map for first_server.
Connection
What do you do to join first_server?
Press F1 in Rust and enter client.connect 188.162.64.211:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.