your_server_name
Offline 188.162.236.48:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 261/275
- 20/250
- 17/250
- 162/200
- 67/200
- 39/100
Quick answers
from the figures on this pageReset cycle
How often does your_server_name wipe, and when?
Its rhythm cannot be told from the wipes of your_server_name on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 25 days 21 hours ago.
Lists and filters
Which tags does your_server_name carry, and what do they mean?
Tags published by your_server_name, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Build 166586; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show your_server_name?
On Rust Metrics, your_server_name sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does your_server_name sit in the rankings?
Ranking for your_server_name: #13,798 on seven-day player hours, top 61% of all ranked servers.
How full does your_server_name get?
Status for your_server_name: offline. Last seen 23 days 12 hours ago.
Server
Where does your_server_name sit?
Reading: location. your_server_name gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 188.162.236.48:28015.
What Rust version is your_server_name on?
Reading: your_server_name, Rust network protocol 2634 and build 166586, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is your_server_name, and is it online now?
Reading: offline. your_server_name last answered 23 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 4 October 2026.
Map and rules
What rules does your_server_name enforce, and what are its settings?
Check: gather rate. The name your_server_name does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
What map is your_server_name on?
The game generates a procedural map for your_server_name.
Join
What do you do to join your_server_name?
Press F1 in Rust and enter client.connect 188.162.236.48:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.