your_server_name
Offline 188.162.236.44:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 363/425
- 25/250
- 44/250
- 168/200
- 67/200
- 70/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does your_server_name follow?
To tell the rhythm of your_server_name, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 16 hours ago the current world was made.
Tag meanings
Which tags does your_server_name carry, and what do they mean?
Tags published by your_server_name, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166586 (Build): Game build reading: 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show your_server_name?
These Rust Metrics lists carry your_server_name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does your_server_name sit in the rankings?
Ranking for your_server_name: #13,925 on seven-day player hours, top 61% of all ranked servers.
What player count does your_server_name carry?
Reading for your_server_name: offline at this moment; last seen 24 days 8 hours ago.
Server
Which location does your_server_name run from?
No region comes from your_server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.162.236.44:28015.
What Rust version is your_server_name on?
Reading: your_server_name, Rust network protocol 2634 and build 166586, Windows. Matching protocol is required to join. Let Steam update your game.
How reliable is your_server_name, and is it online now?
Check: connection. your_server_name is offline at this moment. Last contact was 24 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 3 October 2026.
Settings and map
What settings and rules apply on your_server_name?
No gather rate appears in the name: your_server_name. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on your_server_name?
The game generates a procedural map for your_server_name.
How to join
What do you do to join your_server_name?
Check: join. Open Rust, press F1, then enter client.connect 188.162.236.44:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.