RUST METRICSFlight deck · live data
Data live Servers11,882 Players96,098 Populated4,089 Fresh wipes 3 h164 Scan5 min
‹ All servers188.162.229.250:28015
Offline Full Queue Fresh wipe Wipe due No query

your_server_name

Offline 188.162.229.250:28015 checked 20d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 1.2 2.5 3.8 5 PAX 1 /5

Players now

20% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,745top 62%
Last wipe25d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct8 Oct10 Oct11 Oct13 Oct14 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

When does your_server_name wipe?

Its rhythm cannot be told from the wipes of your_server_name on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 10 hours ago the current world was made.

Tags

How should you read the tags on your_server_name?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from your_server_name. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show your_server_name?

These Rust Metrics lists carry your_server_name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does your_server_name hold among Rust servers?

Player hours over seven days put your_server_name at #13,745, in the top 62% of all ranked servers.

How full does your_server_name get?

Reading for your_server_name: offline at this moment; last seen 20 days 8 hours ago.

Server details

Which location does your_server_name run from?

No region tag on your_server_name. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.162.229.250:28015.

What Rust version is your_server_name on?

Version check: Rust network protocol 2634 and build 166586 on Windows, run by your_server_name. Matching protocol is required to join. Let Steam update your game.

What is the uptime on your_server_name, and is it online?

Reading: offline. your_server_name last answered 20 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.

Rules and settings

How is your_server_name configured, and what rules are in force?

Reading the name gives no gather rate for your_server_name. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.

Which map is live on your_server_name?

Procedural map on your_server_name, made by the game's generator.

How to join

What do you do to join your_server_name?

Press F1 in Rust and enter client.connect 188.162.229.250:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs166586,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp5
Max players 5 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166586
Build Game build reading: 166586.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.