your_server_name
Offline 188.162.229.250:28015 checked 20d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 825/850
- 50/250
- 129/250
- 475/525
- 304/350
- 224/300
Quick answers
from the figures on this pageWipe schedule
When does your_server_name wipe?
Its rhythm cannot be told from the wipes of your_server_name on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 25 days 10 hours ago the current world was made.
Tags
How should you read the tags on your_server_name?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Game build reading: 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from your_server_name. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show your_server_name?
These Rust Metrics lists carry your_server_name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does your_server_name hold among Rust servers?
Player hours over seven days put your_server_name at #13,745, in the top 62% of all ranked servers.
How full does your_server_name get?
Reading for your_server_name: offline at this moment; last seen 20 days 8 hours ago.
Server details
Which location does your_server_name run from?
No region tag on your_server_name. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 188.162.229.250:28015.
What Rust version is your_server_name on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by your_server_name. Matching protocol is required to join. Let Steam update your game.
What is the uptime on your_server_name, and is it online?
Reading: offline. your_server_name last answered 20 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 7 October 2026, recorded by Rust Metrics.
Rules and settings
How is your_server_name configured, and what rules are in force?
Reading the name gives no gather rate for your_server_name. No limit is set beyond the default. Groups take up to 8 players. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on your_server_name?
Procedural map on your_server_name, made by the game's generator.
How to join
What do you do to join your_server_name?
Press F1 in Rust and enter client.connect 188.162.229.250:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.