your_server_name
Offline 188.162.229.110:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 527/550
- 437/450
- 59/250
- 63/250
- 56/100
- 163/200
Quick answers
from the figures on this pageWipe timing
What wipe timing does your_server_name follow?
Its rhythm cannot be told from the wipes of your_server_name on record: there are too few. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. The world it runs now was made 27 days 4 hours ago.
Tags
Which tags does your_server_name carry, and what do they mean?
These are the tags your_server_name publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166586 (Build): The server runs game build 166586; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does your_server_name appear in Rust Metrics lists and filters?
Rust Metrics lists featuring your_server_name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does your_server_name hold among Rust servers?
Player hours over seven days put your_server_name at #13,797, in the top 60% of all ranked servers.
How full does your_server_name get?
Status for your_server_name: offline. Last seen 26 days 20 hours ago.
Server details
What location is your_server_name hosted in?
No region tag on your_server_name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 188.162.229.110:28015.
What Rust version is your_server_name on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by your_server_name. Check: protocol. To join, your game must match; Steam handles the update.
Is your_server_name up, and how often does it stay up?
Reading: offline. your_server_name last answered 26 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 2 October 2026, recorded by Rust Metrics.
Map and rules
How is your_server_name configured, and what rules are in force?
Reading the name gives no gather rate for your_server_name. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on your_server_name?
Procedural map on your_server_name, made by the game's generator.
Join
How can you get onto your_server_name?
Check: join. Open Rust, press F1, then enter client.connect 188.162.229.110:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.