My Server Name
Offline 188.16.149.164:28015 checked 39d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 379/350
- 19/250
- 27/250
- 198/225
- 98/225
- 37/100
Quick answers
from the figures on this pageWipe timing
How often does My Server Name wipe, and when?
Its rhythm cannot be told from the wipes of My Server Name on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 18 hours ago.
Lists and filters
Which tags does My Server Name carry, and what do they mean?
These are the tags My Server Name publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): Slots: 500; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does My Server Name appear in Rust Metrics lists and filters?
Rust Metrics lists featuring My Server Name: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does My Server Name sit in the rankings?
Ranking for My Server Name: #15,446 on seven-day player hours, top – of all ranked servers.
How full does My Server Name get?
My Server Name is not responding; status offline, last seen 39 days 8 hours ago.
Server
Which location does My Server Name run from?
No region comes from My Server Name. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 188.16.149.164:28015.
What Rust version is My Server Name on?
Version check: Rust network protocol 2633 and build 164530 on Windows, run by My Server Name. Matching protocol is required to join. Let Steam update your game.
How reliable is My Server Name, and is it online now?
My Server Name reports offline. The last reading came 39 days 8 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 14 September 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on My Server Name?
No gather rate appears in the name: My Server Name. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
What map is My Server Name on?
The game generates a procedural map for My Server Name.
How to join
What do you do to join My Server Name?
Press F1 in Rust and enter client.connect 188.16.149.164:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.