RUST METRICSFlight deck · live data
Data live Servers11,693 Players51,221 Populated3,071 Fresh wipes 3 h109 Scan5 min
‹ All servers188.155.216.198:28015
Online Full Queue Fresh wipe Wipe due No query

RunOnFlux.com

Online 188.155.216.198:28015 checked 11m ago

COM 1 · connect

Server instruments

last reading Fri 00:00 UTC
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS 72 SERVER FPS

Server fps

48 h low 51 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 117,255 ×1000

Entities

48 h range 102,217–121,352 · memory 2,337 MB
1239 ET SINCE RESTART 00:38

Uptime

0 h 38 min since its last restart, at the last reading
7-day average0peak –
Rank#15,269top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Memory2,337MBat the last reading
REC 1

Players

AveragePeak
0123403:0012:0022:0006:0015:0000:00

Hourly average and peak, UTC.

REC 2

Server performance

025507510003:0012:0022:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 8 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k8 Oct12 Oct17 Oct21 Oct26 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

When does RunOnFlux.com wipe?

To tell the rhythm of RunOnFlux.com, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 21 days 7 hours ago.

Tag meanings

Which tags does RunOnFlux.com carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): Slots: 50; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set from RunOnFlux.com. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does RunOnFlux.com appear in Rust Metrics lists and filters?

These Rust Metrics lists carry RunOnFlux.com: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does RunOnFlux.com sit in the rankings?

Player hours over seven days put RunOnFlux.com at #15,269, in the top 69% of all ranked servers.

How full does RunOnFlux.com get?

Current headcount on RunOnFlux.com: 0 players, 50 slots available. Check: player average. 0 over the last seven days.

Server

Where does RunOnFlux.com sit?

Reading: location. RunOnFlux.com gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 188.155.216.198:28015.

What Rust version is RunOnFlux.com on?

Version check: Rust network protocol 2635 and build 168909 on Linux, run by RunOnFlux.com. Matching protocol is required to join. Let Steam update your game.

How does RunOnFlux.com perform?

Reading: 64 server fps on average across the last 48 hours. It never dropped below 51. Check: entities. The peak was 121,352, counting buildings, deployables and the rest of the world. Check: memory. Peak use was 3,266 MB. Expect lag when fps falls and entities climb.

Is RunOnFlux.com up, and how often does it stay up?

Check: connection. RunOnFlux.com is online at this moment. Check: restart. The uptime it reports puts the last restart about 38 minutes ago. Uptime for the last 7 full days: 156 of 168 hours, or 93%. Reading: first seen 8 October 2026, recorded by Rust Metrics.

Settings and map

What rules does RunOnFlux.com enforce, and what are its settings?

Reading the name gives no gather rate for RunOnFlux.com. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on RunOnFlux.com?

Size 4,500 and seed 1337: the game generates the procedural map on RunOnFlux.com from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

What do you do to join RunOnFlux.com?

Press F1 in Rust and enter client.connect 188.155.216.198:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players Slots: 50.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.