RUST METRICSFlight deck · live data
Data live Servers11,851 Players94,129 Populated3,887 Fresh wipes 3 h394 Scan5 min
‹ All servers188.138.213.223:28015
Offline Full Queue Fresh wipe Wipe due No query

My Local Rust Staging Server

Offline 188.138.213.223:28015 checked 1d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 1 /10

Players now

10% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#9,864top 44%
Last wipe14d agono schedule published
Next wipe–no rhythm it keeps
Memory–48 h peak 1 players
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k7 Oct11 Oct16 Oct20 Oct25 Oct29 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 OctWed 7 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 04:56 UTC14d ago 1 – running 0
Sun 11 Oct, 21:58 UTC17d ago 2 held half 3.3 days 2
Wed 7 Oct, 21:07 UTC21d ago 1 held half 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on My Local Rust Staging Server when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 1 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does My Local Rust Staging Server wipe, and when?

There is no next wipe to predict: My Local Rust Staging Server wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 14 days 10 hours ago the current world was made.

Tags

How should you read the tags on My Local Rust Staging Server?

Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169399 (Build): The server runs game build 169399; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from My Local Rust Staging Server. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does My Local Rust Staging Server appear in Rust Metrics lists and filters?

On Rust Metrics, My Local Rust Staging Server sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

Where does My Local Rust Staging Server sit in the rankings?

Ranking for My Local Rust Staging Server: #9,864 on seven-day player hours, top 44% of all ranked servers.

What is the population on My Local Rust Staging Server?

Status for My Local Rust Staging Server: offline. Last seen 44 hours ago. Seven-day check: 1 players on average. Peak reading: 1. Check: 48-hour peak. 19:00 UTC, 1 players on average.

Server details

What location is My Local Rust Staging Server hosted in?

No region tag on My Local Rust Staging Server. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 188.138.213.223:28015.

What Rust version is My Local Rust Staging Server on?

Version check: Rust network protocol 2635 and build 169399 on Windows, run by My Local Rust Staging Server. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on My Local Rust Staging Server, and is it online?

Check: connection. My Local Rust Staging Server is offline at this moment. Last contact was 44 hours ago. Uptime for the last 7 full days: 6 of 168 hours, or 4%. Check: first contact. Rust Metrics logged it on 7 October 2026.

Rules and settings

What settings and rules apply on My Local Rust Staging Server?

Reading the name gives no gather rate for My Local Rust Staging Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on My Local Rust Staging Server?

Check: map. Procedural, size 3,500, seed 1337, generated by the game on My Local Rust Staging Server. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto My Local Rust Staging Server?

Press F1 in Rust and enter client.connect 188.138.213.223:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmrust,cs169399,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players Slots: 10.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Your game must run protocol 2635 to get in.
cs169399
Build The server runs game build 169399.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.