RUST METRICSFlight deck · live data
Data live Servers11,635 Players30,176 Populated2,756 Fresh wipes 3 h70 Scan5 min
‹ All servers188.138.209.216:28015
Offline Full Queue Fresh wipe Wipe due No query

Test

Offline 188.138.209.216:28015 checked 10d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,248top 69%
Last wipe10d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Test wipe?

The rhythm of Test's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 10 days 13 hours ago.

Tag meanings

How should you read the tags on Test?

Tags published by Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): The server holds 1 slots; v2556 (Protocol): Match the game version: protocol 2556 is required; cs104071 (Build): The server runs game build 104071; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $rpol (Region code): The code for this server's region is pol. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Test?

These Rust Metrics lists carry Test: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Last wipe: In the last 2 weeks.

Player count

Where does Test sit in the rankings?

Player hours over seven days put Test at #15,248, in the top 69% of all ranked servers.

What is the population on Test?

Test is not responding; status offline, last seen 10 days 8 hours ago.

Server details

What location is Test hosted in?

Reading: location. Test gives no region, with region code pol. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.138.209.216:28015.

What Rust version is Test on?

Reading: Test, Rust network protocol 2556 and build 104071, Windows. Matching protocol is required to join. Let Steam update your game.

Is Test up, and how often does it stay up?

Check: connection. Test is offline at this moment. Last contact was 10 days 8 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 18 October 2026.

Rules and settings

What rules does Test enforce, and what are its settings?

Reading the name gives no gather rate for Test. The group limit is not published. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.

What map is Test on?

Procedural map on Test, made by the game's generator.

Connection

How can you get onto Test?

To join: start Rust, press F1 and type client.connect 188.138.209.216:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$rpol,v2556,gmrust,cs104071

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players The server holds 1 slots.
v2556
Protocol Match the game version: protocol 2556 is required.
cs104071
Build The server runs game build 104071.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$rpol
Region code The code for this server's region is pol.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.