Local
Offline 188.137.152.13:28015 checked 34d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 140/250
- 173/250
- 535/675
- 29/100
- 619/775
- 523/625
Quick answers
from the figures on this pageWipe timing
What wipe timing does Local follow?
The rhythm of Local's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 34 days 12 hours ago the current world was made.
Tags
Which tags does Local carry, and what do they mean?
These are the tags Local publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): Game build reading: 165217; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local?
These Rust Metrics lists carry Local: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Local sit in the rankings?
Player hours over seven days put Local at #16,269, in the top 71% of all ranked servers.
What player count does Local carry?
Status for Local: offline. Last seen 34 days 12 hours ago.
Server
What location is Local hosted in?
No region tag on Local. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 188.137.152.13:28015.
What Rust version is Local on?
Rust network protocol 2633 and build 165217 on Windows is the build Local runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Local, and is it online?
Check: connection. Local is offline at this moment. Last contact was 34 days 12 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 25 September 2026.
Map and rules
How is Local configured, and what rules are in force?
Check: gather rate. The name Local does not state one. The group cap is 8 players, which is the default in the game. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on Local?
The game generates a procedural map for Local.
Connection
What do you do to join Local?
To join: start Rust, press F1 and type client.connect 188.137.152.13:28015. Or press Launch Rust here and Steam opens the game and connects you.