RUST METRICSFlight deck · live data
Data live Servers11,668 Players48,663 Populated3,138 Fresh wipes 3 h118 Scan5 min
‹ All servers188.136.238.228:28015
Offline Full Queue Fresh wipe Wipe due No query

LinuxGSM

Offline 188.136.238.228:28015 checked 8d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,411top 69%
Last wipe8d agono schedule published
Next wipe–too few wipes seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 21 Oct, 01:41 UTC8d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on LinuxGSM when wipe day comes?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe.

When does LinuxGSM wipe?

Its rhythm cannot be told from the wipes of LinuxGSM on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 8 days 7 hours ago.

Lists and filters

How should you read the tags on LinuxGSM?

These are the tags LinuxGSM publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does LinuxGSM appear in Rust Metrics lists and filters?

Rust Metrics lists featuring LinuxGSM: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

Where does LinuxGSM sit in the rankings?

Ranking for LinuxGSM: #15,411 on seven-day player hours, top 69% of all ranked servers.

How full does LinuxGSM get?

Reading for LinuxGSM: offline at this moment; last seen 8 days 6 hours ago.

Server

What location is LinuxGSM hosted in?

No region comes from LinuxGSM. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 188.136.238.228:28015.

What Rust version is LinuxGSM on?

Version check: Rust network protocol 2634 and build 167781 on Linux, run by LinuxGSM. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is LinuxGSM, and is it online now?

LinuxGSM reports offline. The last reading came 8 days 6 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 21 October 2026.

Settings and map

What settings and rules apply on LinuxGSM?

Reading the name gives no gather rate for LinuxGSM. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.

What map is LinuxGSM on?

Check: map. Procedural, generated by the game, on LinuxGSM.

How to join

How can you get onto LinuxGSM?

Check: join. Open Rust, press F1, then enter client.connect 188.136.238.228:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.