Fivefold Isle local validation
Offline 188.135.37.95:28035 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 22:24 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 271/300
- 229/250
- 19/250
- 24/250
- 24/100
- 95/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Fivefold Isle local validation?
At their busiest, its recent wipes drew 0 players on average. Peak crowd on the latest wipe: 0 hours in.
How often does Fivefold Isle local validation wipe, and when?
The rhythm of Fivefold Isle local validation's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 26 days 9 hours ago.
Lists and filters
How should you read the tags on Fivefold Isle local validation?
These are the tags Fivefold Isle local validation publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): The server runs game build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Fivefold Isle local validation appear in Rust Metrics lists and filters?
These Rust Metrics lists carry Fivefold Isle local validation: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Fivefold Isle local validation hold among Rust servers?
Ranking for Fivefold Isle local validation: #15,959 on seven-day player hours, top 70% of all ranked servers.
What player count does Fivefold Isle local validation carry?
Status for Fivefold Isle local validation: offline. Last seen 26 days 9 hours ago.
Server
What location is Fivefold Isle local validation hosted in?
No region comes from Fivefold Isle local validation. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.135.37.95:28035.
What Rust version is Fivefold Isle local validation on?
Version check: Rust network protocol 2634 and build 166586 on Windows, run by Fivefold Isle local validation. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Fivefold Isle local validation, and is it online now?
Check: connection. Fivefold Isle local validation is offline at this moment. Last contact was 26 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 2 October 2026.
Map and rules
How is Fivefold Isle local validation configured, and what rules are in force?
Check: gather rate. The name Fivefold Isle local validation does not state one. 8 players per group, the default value. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.
How to join
How do you connect to Fivefold Isle local validation?
Press F1 in Rust and enter client.connect 188.135.37.95:28035. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.