RUST METRICSFlight deck · live data
Data live Servers11,685 Players51,425 Populated3,180 Fresh wipes 3 h127 Scan5 min
‹ All servers188.130.159.7:28215
Offline Full Queue Fresh wipe Wipe due No query

RustMate export

Offline 188.130.159.7:28215 checked 5d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /1

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,335top 69%
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

LOG

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 20:18 UTC5d ago – – – 0
Fri 23 Oct, 19:47 UTC5d ago – – – 0
Fri 23 Oct, 16:04 UTC5d ago – – – 0
Fri 23 Oct, 03:07 UTC6d ago – – – 0
Fri 23 Oct, 03:03 UTC6d ago – – – 0
Fri 23 Oct, 02:57 UTC6d ago – – – 0
Fri 23 Oct, 02:53 UTC6d ago – – – 0
Fri 23 Oct, 02:39 UTC6d ago – – – 0
Fri 23 Oct, 01:55 UTC6d ago – – – 0
Fri 23 Oct, 01:38 UTC6d ago – – – 0
ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does RustMate export wipe, and when?

None of the resets on RustMate export counts as a wipe; it makes a new world every few hours and keeps no wipe schedule.

Lists and filters

Which tags does RustMate export carry, and what do they mean?

These are the tags RustMate export publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show RustMate export?

These Rust Metrics lists carry RustMate export: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

Player count

What position does RustMate export hold among Rust servers?

Ranking for RustMate export: #15,335 on seven-day player hours, top 69% of all ranked servers.

What is the population on RustMate export?

Status for RustMate export: offline. Last seen 5 days 12 hours ago. Seven-day reading: 0 players on average.

Server

Which location does RustMate export run from?

No region tag on RustMate export. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Connect using 188.130.159.7:28215.

What Rust version is RustMate export on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by RustMate export. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on RustMate export, and is it online?

RustMate export reports offline. The last reading came 5 days 12 hours ago. Uptime for the last 5 full days: 0 of 120 hours, or 0%. Check: first contact. Rust Metrics logged it on 23 October 2026.

Map and rules

What rules does RustMate export enforce, and what are its settings?

Reading the name gives no gather rate for RustMate export. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on RustMate export?

The game generates a procedural map for RustMate export.

Join

How do you connect to RustMate export?

To join: start Rust, press F1 and type client.connect 188.130.159.7:28215. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.