RustMate custom map test
Offline 188.130.159.7:28025 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 206/250
- 287/300
- 764/800
- 45/100
- 861/900
- 690/725
Quick answers
from the figures on this pageWipe schedule
When does RustMate custom map test wipe?
The rhythm of RustMate custom map test's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 7 days ago the current world was made.
Lists and filters
Which tags does RustMate custom map test carry, and what do they mean?
These are the tags RustMate custom map test publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RustMate custom map test appear in Rust Metrics lists and filters?
These Rust Metrics lists carry RustMate custom map test: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
Where does RustMate custom map test sit in the rankings?
Player hours over seven days put RustMate custom map test at #15,269, in the top 68% of all ranked servers.
How full does RustMate custom map test get?
Reading for RustMate custom map test: offline at this moment; last seen 7 days ago. Check: player average. 0 over the last seven days.
Operator and location
What location is RustMate custom map test hosted in?
No region comes from RustMate custom map test. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 188.130.159.7:28025.
What Rust version is RustMate custom map test on?
Version check: Rust network protocol 2634 and build 167781 on Windows, run by RustMate custom map test. Matching protocol is required to join. Let Steam update your game.
What is the uptime on RustMate custom map test, and is it online?
Reading: offline. RustMate custom map test last answered 7 days ago. Uptime for the last 6 full days: 0 of 144 hours, or 0%. Reading: first seen 22 October 2026, recorded by Rust Metrics.
Settings and map
How is RustMate custom map test configured, and what rules are in force?
Reading the name gives no gather rate for RustMate custom map test. The group cap is 8 players, which is the default in the game. Mode check gives survival; gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Join
How can you get onto RustMate custom map test?
To join: start Rust, press F1 and type client.connect 188.130.159.7:28025. Or press Launch Rust here and Steam opens the game and connects you.