Petya
Offline 188.113.152.13:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 453/475
- 376/375
- 48/250
- 32/250
- 48/100
- 149/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does Petya follow?
The rhythm of Petya's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 26 days 8 hours ago.
Tag meanings
Which tags does Petya carry, and what do they mean?
These are the tags Petya publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp500 (Max players): 500 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Petya appear in Rust Metrics lists and filters?
On Rust Metrics, Petya sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does Petya sit in the rankings?
Ranking for Petya: #15,958 on seven-day player hours, top 70% of all ranked servers.
What player count does Petya carry?
Reading for Petya: offline at this moment; last seen 26 days 7 hours ago.
Server
What location is Petya hosted in?
No region comes from Petya. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 188.113.152.13:28015.
What Rust version is Petya on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Petya. Matching protocol is required to join. Let Steam update your game.
How reliable is Petya, and is it online now?
Petya reports offline. The last reading came 26 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 3 October 2026.
Settings and map
What settings and rules apply on Petya?
No gather rate appears in the name: Petya. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is Petya on?
Procedural map on Petya, made by the game's generator.
How to join
How can you get onto Petya?
Check: join. Open Rust, press F1, then enter client.connect 188.113.152.13:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.