LinuxGSM
Offline 187.33.147.63:28015 checked 33d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 304/350
- 21/250
- 38/250
- 138/200
- 52/200
- 46/100
Quick answers
from the figures on this pageWipe timing
What wipe timing does LinuxGSM follow?
The rhythm of LinuxGSM's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 37 days 14 hours ago.
Tags
How should you read the tags on LinuxGSM?
Tags published by LinuxGSM, read by the game's server browser: gmvanilla (Game mode): Check: mode. Vanilla survival; mp50 (Max players): Slots: 50; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show LinuxGSM?
These Rust Metrics lists carry LinuxGSM: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does LinuxGSM sit in the rankings?
Player hours over seven days put LinuxGSM at #15,600, in the top 71% of all ranked servers.
How full does LinuxGSM get?
Status for LinuxGSM: offline. Last seen 33 days 20 hours ago.
Operator and location
What location is LinuxGSM hosted in?
No region comes from LinuxGSM. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 187.33.147.63:28015.
What Rust version is LinuxGSM on?
Version check: Rust network protocol 2633 and build 164530 on Linux, run by LinuxGSM. Matching protocol is required to join. Let Steam update your game.
How reliable is LinuxGSM, and is it online now?
Reading: offline. LinuxGSM last answered 33 days 20 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 20 September 2026.
Settings and map
What rules does LinuxGSM enforce, and what are its settings?
Reading the name gives no gather rate for LinuxGSM. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. VAC is on. That is Valve's anti-cheat.
Which map is live on LinuxGSM?
Check: map. Procedural, generated by the game, on LinuxGSM.
Join
How can you get onto LinuxGSM?
To join: start Rust, press F1 and type client.connect 187.33.147.63:28015. Or press Launch Rust here and Steam opens the game and connects you.