Rust Privado [Tailscale]
Offline 187.190.91.183:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 270/300
- 16/250
- 34/250
- 117/200
- 45/200
- 50/100
Quick answers
from the figures on this pageReset cycle
What wipe timing does Rust Privado [Tailscale] follow?
The rhythm of Rust Privado [Tailscale]'s wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 38 days 22 hours ago the current world was made.
Lists and filters
How should you read the tags on Rust Privado [Tailscale]?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): Game build reading: 164530; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty from Rust Privado [Tailscale]. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Rust Privado [Tailscale]?
Rust Metrics lists featuring Rust Privado [Tailscale]: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Rust Privado [Tailscale] sit in the rankings?
Ranking for Rust Privado [Tailscale]: #15,405 on seven-day player hours, top – of all ranked servers.
What player count does Rust Privado [Tailscale] carry?
Status for Rust Privado [Tailscale]: offline. Last seen 38 days 4 hours ago.
Server details
What location is Rust Privado [Tailscale] hosted in?
Reading: location. Rust Privado [Tailscale] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 187.190.91.183:28015.
What Rust version is Rust Privado [Tailscale] on?
Rust network protocol 2633 and build 164530 on Windows is the build Rust Privado [Tailscale] runs. Matching protocol is required to join. Let Steam update your game.
Is Rust Privado [Tailscale] up, and how often does it stay up?
Rust Privado [Tailscale] reports offline. The last reading came 38 days 4 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 19 September 2026, recorded by Rust Metrics.
Settings and map
What rules does Rust Privado [Tailscale] enforce, and what are its settings?
Check: gather rate. The name Rust Privado [Tailscale] does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is off. That is Valve's anti-cheat.
What map is Rust Privado [Tailscale] on?
The game generates a procedural map for Rust Privado [Tailscale].
How to join
What do you do to join Rust Privado [Tailscale]?
Check: join. Open Rust, press F1, then enter client.connect 187.190.91.183:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.