TroubleChute
Offline 187.15.174.28:28015 checked 19d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageReset cycle
When does TroubleChute wipe?
To tell the rhythm of TroubleChute, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 19 days 7 hours ago the current world was made.
Tags
How should you read the tags on TroubleChute?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): Build 167398; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty from TroubleChute. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does TroubleChute appear in Rust Metrics lists and filters?
On Rust Metrics, TroubleChute sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does TroubleChute sit in the rankings?
Ranking for TroubleChute: #15,836 on seven-day player hours, top 72% of all ranked servers.
What is the population on TroubleChute?
Reading for TroubleChute: offline at this moment; last seen 19 days 7 hours ago.
Server details
What location is TroubleChute hosted in?
Reading: location. TroubleChute gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 187.15.174.28:28015.
What Rust version is TroubleChute on?
Rust network protocol 2634 and build 167398 on Windows is the build TroubleChute runs. To get in, your game needs the same protocol; Steam applies the update.
What is the uptime on TroubleChute, and is it online?
Reading: offline. TroubleChute last answered 19 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 9 October 2026.
Map and rules
What rules does TroubleChute enforce, and what are its settings?
No gather rate appears in the name: TroubleChute. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
What map is TroubleChute on?
Procedural map on TroubleChute, made by the game's generator.
Join
What do you do to join TroubleChute?
To join: start Rust, press F1 and type client.connect 187.15.174.28:28015. Or press Launch Rust here and Steam opens the game and connects you.