Name of Server as Shown on the Client Server List
Offline 187.14.90.136:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 445/500
- 275/300
- 41/250
- 34/250
- 81/100
- 99/200
Quick answers
from the figures on this pageWipe timing
How often does Name of Server as Shown on the Client Server List wipe, and when?
To tell the rhythm of Name of Server as Shown on the Client Server List, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 27 days ago.
Tag meanings
Which tags does Name of Server as Shown on the Client Server List carry, and what do they mean?
These are the tags Name of Server as Shown on the Client Server List publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show Name of Server as Shown on the Client Server List?
Rust Metrics lists featuring Name of Server as Shown on the Client Server List: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Name of Server as Shown on the Client Server List sit in the rankings?
Player hours over seven days put Name of Server as Shown on the Client Server List at #16,000, in the top 71% of all ranked servers.
How full does Name of Server as Shown on the Client Server List get?
Status for Name of Server as Shown on the Client Server List: offline. Last seen 24 days 13 hours ago.
Server
What location is Name of Server as Shown on the Client Server List hosted in?
Reading: location. Name of Server as Shown on the Client Server List gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 187.14.90.136:28015.
What Rust version is Name of Server as Shown on the Client Server List on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Name of Server as Shown on the Client Server List. To get in, your game needs the same protocol; Steam applies the update.
How reliable is Name of Server as Shown on the Client Server List, and is it online now?
Name of Server as Shown on the Client Server List reports offline. The last reading came 24 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 3 October 2026, recorded by Rust Metrics.
Rules and settings
What settings and rules apply on Name of Server as Shown on the Client Server List?
Check: gather rate. The name Name of Server as Shown on the Client Server List does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Combat and raiding against other players are on. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Name of Server as Shown on the Client Server List?
Check: map. Procedural, generated by the game, on Name of Server as Shown on the Client Server List.
How to join
How can you get onto Name of Server as Shown on the Client Server List?
Check: join. Open Rust, press F1, then enter client.connect 187.14.90.136:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.