Mel_Sep
Offline 187.14.252.14:28015 checked 44d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 410/500
- 274/300
- 40/250
- 35/250
- 76/100
- 92/200
Quick answers
from the figures on this pageReset cycle
How often does Mel_Sep wipe, and when?
Its rhythm cannot be told from the wipes of Mel_Sep on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 45 days 7 hours ago.
Tag meanings
How should you read the tags on Mel_Sep?
Tags published by Mel_Sep, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): 500 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Mel_Sep appear in Rust Metrics lists and filters?
On Rust Metrics, Mel_Sep sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Mel_Sep sit in the rankings?
Ranking for Mel_Sep: #12,835 on seven-day player hours, top – of all ranked servers.
What is the population on Mel_Sep?
Mel_Sep is not responding; status offline, last seen 44 days 5 hours ago.
Operator and location
What location is Mel_Sep hosted in?
No region tag on Mel_Sep. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 187.14.252.14:28015.
What Rust version is Mel_Sep on?
Rust network protocol 2633 and build 163794 on Windows is the build Mel_Sep runs. Check: protocol. To join, your game must match; Steam handles the update.
How reliable is Mel_Sep, and is it online now?
Reading: offline. Mel_Sep last answered 44 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 13 September 2026.
Settings and map
How is Mel_Sep configured, and what rules are in force?
Check: gather rate. The name Mel_Sep does not state one. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Mel_Sep?
Procedural map on Mel_Sep, made by the game's generator.
Connection
How do you connect to Mel_Sep?
To join: start Rust, press F1 and type client.connect 187.14.252.14:28015. Or press Launch Rust here and Steam opens the game and connects you.