RUST METRICSFlight deck · live data
Data live Servers11,850 Players85,370 Populated3,783 Fresh wipes 3 h296 Scan5 min
‹ All servers186.60.203.139:28015
Offline Full Queue Fresh wipe Wipe due No query

Mach Test Server [Staging]

Offline 186.60.203.139:28015 checked 2d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#12,420top 56%
Last wipe31d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct27 Oct28 Oct29 Oct

Top 56% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does Mach Test Server [Staging] follow?

To tell the rhythm of Mach Test Server [Staging], too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 31 days 18 hours ago.

Tag meanings

How should you read the tags on Mach Test Server [Staging]?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Protocol 2635: join only on the same game version; cs169317 (Build): The server runs game build 169317; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set from Mach Test Server [Staging]. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Mach Test Server [Staging] appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Mach Test Server [Staging]: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

Where does Mach Test Server [Staging] sit in the rankings?

Player hours over seven days put Mach Test Server [Staging] at #12,420, in the top 56% of all ranked servers.

What player count does Mach Test Server [Staging] carry?

Mach Test Server [Staging] is not responding; status offline, last seen 2 days 1 hours ago. Check: players over seven days. Average 0, peak 1.

Server

What location is Mach Test Server [Staging] hosted in?

Reading: location. Mach Test Server [Staging] gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 186.60.203.139:28015.

What Rust version is Mach Test Server [Staging] on?

Reading: Mach Test Server [Staging], Rust network protocol 2635 and build 169317, Linux. Matching protocol is required to join. Let Steam update your game.

Is Mach Test Server [Staging] up, and how often does it stay up?

Check: connection. Mach Test Server [Staging] is offline at this moment. Last contact was 2 days 1 hours ago. Reading: 2% uptime over the last 5 full days. It was up 2 of 120 hours. Check: first contact. Rust Metrics logged it on 23 October 2026.

Settings and map

What rules does Mach Test Server [Staging] enforce, and what are its settings?

Reading the name gives no gather rate for Mach Test Server [Staging]. 8 players per group, the default value. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is Mach Test Server [Staging] on?

Procedural map on Mach Test Server [Staging], made by the game's generator.

Connection

What do you do to join Mach Test Server [Staging]?

To join: start Rust, press F1 and type client.connect 186.60.203.139:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs169317,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Protocol 2635: join only on the same game version.
cs169317
Build The server runs game build 169317.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.