RUST METRICSFlight deck · live data
Data live Servers11,652 Players32,618 Populated2,799 Fresh wipes 3 h77 Scan5 min
‹ All servers186.251.19.28:28015
Offline Full Queue Fresh wipe Wipe due No query

WindowsGSM - Server #1

Offline 186.251.19.28:28015 checked 44d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 1 /50

Players now

2% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#13,781no region published
Last wipe44d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What wipe timing does WindowsGSM - Server #1 follow?

The rhythm of WindowsGSM - Server #1's wipes cannot be told yet: too few are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 44 days 11 hours ago the current world was made.

Tags

Which tags does WindowsGSM - Server #1 carry, and what do they mean?

These are the tags WindowsGSM - Server #1 publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): The server runs game build 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Which lists and filters on Rust Metrics show WindowsGSM - Server #1?

On Rust Metrics, WindowsGSM - Server #1 sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Occupancy

What position does WindowsGSM - Server #1 hold among Rust servers?

Ranking for WindowsGSM - Server #1: #13,781 on seven-day player hours, top – of all ranked servers.

What player count does WindowsGSM - Server #1 carry?

Status for WindowsGSM - Server #1: offline. Last seen 44 days 11 hours ago.

Operator and location

Which location does WindowsGSM - Server #1 run from?

No region tag on WindowsGSM - Server #1. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 186.251.19.28:28015.

What Rust version is WindowsGSM - Server #1 on?

Version check: Rust network protocol 2633 and build 163794 on Windows, run by WindowsGSM - Server #1. Matching protocol is required to join. Let Steam update your game.

What is the uptime on WindowsGSM - Server #1, and is it online?

Reading: offline. WindowsGSM - Server #1 last answered 44 days 11 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 14 September 2026.

Settings and map

How is WindowsGSM - Server #1 configured, and what rules are in force?

No gather rate appears in the name: WindowsGSM - Server #1. No limit is set beyond the default. Groups take up to 8 players. survival, the normal game: build, gather, raid — that is the game mode. Combat and raiding against other players are on. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

What map is WindowsGSM - Server #1 on?

Check: map. Procedural, generated by the game, on WindowsGSM - Server #1.

Join

How can you get onto WindowsGSM - Server #1?

To join: start Rust, press F1 and type client.connect 186.251.19.28:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Match the game version: protocol 2633 is required.
cs163794
Build The server runs game build 163794.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.