WindowsGSM - Server #1
Offline 186.251.19.103:28015 checked 23d ago
Server instruments
no direct query in 48 hoursPlayers now
2% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 531/575
- 430/475
- 274/250
- 58/100
- 359/250
- 393/350
Quick answers
from the figures on this pageReset cycle
What wipe timing does WindowsGSM - Server #1 follow?
To tell the rhythm of WindowsGSM - Server #1, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 23 days 20 hours ago the current world was made.
Tag meanings
How should you read the tags on WindowsGSM - Server #1?
Tags published by WindowsGSM - Server #1, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp50 (Max players): 50 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Which lists and filters on Rust Metrics show WindowsGSM - Server #1?
Rust Metrics lists featuring WindowsGSM - Server #1: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does WindowsGSM - Server #1 sit in the rankings?
Ranking for WindowsGSM - Server #1: #13,766 on seven-day player hours, top 61% of all ranked servers.
What is the population on WindowsGSM - Server #1?
Reading for WindowsGSM - Server #1: offline at this moment; last seen 23 days 16 hours ago.
Server
What location is WindowsGSM - Server #1 hosted in?
No region tag on WindowsGSM - Server #1. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 186.251.19.103:28015.
What Rust version is WindowsGSM - Server #1 on?
Reading: WindowsGSM - Server #1, Rust network protocol 2634 and build 166652, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is WindowsGSM - Server #1 up, and how often does it stay up?
WindowsGSM - Server #1 reports offline. The last reading came 23 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 5 October 2026.
Map and rules
How is WindowsGSM - Server #1 configured, and what rules are in force?
Check: gather rate. The name WindowsGSM - Server #1 does not state one. The group cap is 8 players, which is the default in the game. survival, gather, build and raid, as the game normally runs — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.
Which map is live on WindowsGSM - Server #1?
The game generates a procedural map for WindowsGSM - Server #1.
Connection
How can you get onto WindowsGSM - Server #1?
Press F1 in Rust and enter client.connect 186.251.19.103:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.