RUST METRICSFlight deck · live data
Data live Servers11,866 Players96,383 Populated4,096 Fresh wipes 3 h158 Scan5 min
‹ All servers186.128.76.19:28015
Offline Full Queue Fresh wipe Wipe due No query

Mach Test Server [Staging]

Offline 186.128.76.19:28015 checked 29d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,511top 61%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does Mach Test Server [Staging] wipe?

To tell the rhythm of Mach Test Server [Staging], too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 29 days 22 hours ago.

Tag meanings

How should you read the tags on Mach Test Server [Staging]?

These are the tags Mach Test Server [Staging] publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs165972 (Build): The server runs game build 165972; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does Mach Test Server [Staging] appear in Rust Metrics lists and filters?

On Rust Metrics, Mach Test Server [Staging] sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Mach Test Server [Staging] hold among Rust servers?

Player hours over seven days put Mach Test Server [Staging] at #14,511, in the top 61% of all ranked servers.

What player count does Mach Test Server [Staging] carry?

Status for Mach Test Server [Staging]: offline. Last seen 29 days 22 hours ago.

Operator and location

Where does Mach Test Server [Staging] sit?

Reading: location. Mach Test Server [Staging] gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 186.128.76.19:28015.

What Rust version is Mach Test Server [Staging] on?

Version check: Rust network protocol 2634 and build 165972 on Linux, run by Mach Test Server [Staging]. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Mach Test Server [Staging], and is it online now?

Reading: offline. Mach Test Server [Staging] last answered 29 days 22 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 27 September 2026.

Map and rules

What settings and rules apply on Mach Test Server [Staging]?

Check: gather rate. The name Mach Test Server [Staging] does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on Mach Test Server [Staging]?

Check: map. Procedural, generated by the game, on Mach Test Server [Staging].

Connection

What do you do to join Mach Test Server [Staging]?

Press F1 in Rust and enter client.connect 186.128.76.19:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs165972,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs165972
Build The server runs game build 165972.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.