RUST METRICSFlight deck · live data
Data live Servers11,694 Players52,148 Populated3,104 Fresh wipes 3 h109 Scan5 min
‹ All servers185.92.138.184:28015
Offline Full Queue Fresh wipe Wipe due No query

My Local Test Server

Offline 185.92.138.184:28015 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,631top 65%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

How often does My Local Test Server wipe, and when?

Its rhythm cannot be told from the wipes of My Local Test Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 24 days 15 hours ago.

Lists and filters

Which tags does My Local Test Server carry, and what do they mean?

Tags published by My Local Test Server, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): Game build reading: 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show My Local Test Server?

These Rust Metrics lists carry My Local Test Server: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does My Local Test Server hold among Rust servers?

Ranking for My Local Test Server: #14,631 on seven-day player hours, top 65% of all ranked servers.

What is the population on My Local Test Server?

My Local Test Server is not responding; status offline, last seen 24 days 14 hours ago.

Operator and location

Where does My Local Test Server sit?

Reading: location. My Local Test Server gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.92.138.184:28015.

What Rust version is My Local Test Server on?

Rust network protocol 2634 and build 166652 on Windows is the build My Local Test Server runs. Matching protocol is required to join. Let Steam update your game.

Is My Local Test Server up, and how often does it stay up?

Check: connection. My Local Test Server is offline at this moment. Last contact was 24 days 14 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 5 October 2026.

Settings and map

How is My Local Test Server configured, and what rules are in force?

Reading the name gives no gather rate for My Local Test Server. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

What map is My Local Test Server on?

Check: map. Procedural, generated by the game, on My Local Test Server.

How to join

What do you do to join My Local Test Server?

Check: join. Open Rust, press F1, then enter client.connect 185.92.138.184:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players Slots: 10.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build Game build reading: 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.