RUST METRICSFlight deck · live data
Data live Servers11,749 Players65,278 Populated3,453 Fresh wipes 3 h195 Scan5 min
‹ All servers185.73.16.109:28015
Offline Full Queue Fresh wipe Wipe due No query

My Server Name

Offline 185.73.16.109:28015 checked 13h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 125 250 375 500 PAX 0 /500

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,080top 59%
Last wipe14h agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeakWipe
0123421:0022:00Wiped Wed 28 Oct, 21:46 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctTue 20 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 21:46 UTC14h ago – – running 1
Sat 24 Oct, 10:09 UTC5d ago 1 – 4.5 days 0
Fri 23 Oct, 08:53 UTC6d ago 1 – 1.1 days 0
Tue 20 Oct, 17:03 UTC8d ago 1 – 2.7 days 0
Mon 19 Oct, 09:41 UTC10d ago 1 – 1.3 days 0
Sat 17 Oct, 09:53 UTC12d ago 1 – 2 days 0
Wed 14 Oct, 10:20 UTC15d ago 1 – 3 days 1
Fri 9 Oct, 09:27 UTC20d ago 1 – 5 days 1
Tue 6 Oct, 12:55 UTC22d ago 1 – 2.9 days 1
Mon 5 Oct, 10:17 UTC24d ago 1 – 1.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on My Server Name when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in.

How often does My Server Name wipe, and when?

No next wipe can be predicted for My Server Name, which wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 14 hours ago the current world was made.

Tag meanings

Which tags does My Server Name carry, and what do they mean?

These are the tags My Server Name publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The server runs game build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Which lists and filters on Rust Metrics show My Server Name?

On Rust Metrics, My Server Name sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

What position does My Server Name hold among Rust servers?

Player hours over seven days put My Server Name at #13,080, in the top 59% of all ranked servers.

What is the population on My Server Name?

Reading for My Server Name: offline at this moment; last seen 13 hours ago. Check: players over seven days. Average 0, peak 1.

Operator and location

Where does My Server Name sit?

No region tag on My Server Name. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.73.16.109:28015.

What Rust version is My Server Name on?

Rust network protocol 2635 and build 168909 on Windows is the build My Server Name runs. Check: protocol. To join, your game must match; Steam handles the update.

What is the uptime on My Server Name, and is it online?

My Server Name reports offline. The last reading came 13 hours ago. Reading: 10% uptime over the last 7 full days. It was up 17 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.

Rules and settings

What rules does My Server Name enforce, and what are its settings?

Check: gather rate. The name My Server Name does not state one. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. Listing: Community server. VAC is on. That is Valve's anti-cheat.

Which map is live on My Server Name?

Procedural map on My Server Name, made by the game's generator.

Connection

How can you get onto My Server Name?

Press F1 in Rust and enter client.connect 185.73.16.109:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp500
Max players The server holds 500 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The server runs game build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.