RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,217 Populated4,117 Fresh wipes 3 h156 Scan5 min
‹ All servers185.61.48.26:28015
Offline Full Queue Fresh wipe Wipe due No query

JAD SOLO PVE NEW

Offline 185.61.48.26:28015 checked 10d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 1 /1

Players now

100% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#14,106top 65%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep1 Oct7 Oct12 Oct18 Oct24 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctMon 12 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 08:06 UTC12d ago 1 – running 1
Mon 12 Oct, 18:13 UTC15d ago 1 held half 2.6 days 1
Thu 8 Oct, 22:20 UTC18d ago 1 held half 3.8 days 1
Fri 2 Oct, 16:26 UTC25d ago 1 – 6.2 days 1
Thu 1 Oct, 22:58 UTC FW25d ago 1 – 0.7 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What happens on JAD SOLO PVE NEW when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. 0 hours after the wipe, the crowd peaked on the latest wipe. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does JAD SOLO PVE NEW wipe, and when?

There is no next wipe to predict: JAD SOLO PVE NEW wipes at irregular times. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 12 days 9 hours ago the current world was made.

Lists and filters

Which tags does JAD SOLO PVE NEW carry, and what do they mean?

Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp1 (Max players): Slots: 1; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): No region code is set; ^p (PvE): No fighting between players: the world itself is the hazard from JAD SOLO PVE NEW. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does JAD SOLO PVE NEW appear in Rust Metrics lists and filters?

On Rust Metrics, JAD SOLO PVE NEW sits in these lists: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does JAD SOLO PVE NEW hold among Rust servers?

Ranking for JAD SOLO PVE NEW: #14,106 on seven-day player hours, top 65% of all ranked servers.

What player count does JAD SOLO PVE NEW carry?

JAD SOLO PVE NEW is not responding; status offline, last seen 10 days ago.

Server

What location is JAD SOLO PVE NEW hosted in?

No region tag on JAD SOLO PVE NEW. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.61.48.26:28015.

What Rust version is JAD SOLO PVE NEW on?

Reading: JAD SOLO PVE NEW, Rust network protocol 2634 and build 166652, Windows. Check: protocol. To join, your game must match; Steam handles the update.

How reliable is JAD SOLO PVE NEW, and is it online now?

Check: connection. JAD SOLO PVE NEW is offline at this moment. Last contact was 10 days ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Reading: first seen 25 September 2026, recorded by Rust Metrics.

Map and rules

What rules does JAD SOLO PVE NEW enforce, and what are its settings?

Reading the name gives no gather rate for JAD SOLO PVE NEW. No limit is set beyond the default. Groups take up to 8 players. pve, no combat against other players — that is the game mode. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is JAD SOLO PVE NEW on?

The game generates a procedural map for JAD SOLO PVE NEW.

Join

What do you do to join JAD SOLO PVE NEW?

To join: start Rust, press F1 and type client.connect 185.61.48.26:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp1,ptrak,$r?,v2634,^p,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp1
Max players Slots: 1.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Your game must run protocol 2634 to get in.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code No region code is set.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.