for tt
Offline 185.58.207.149:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 199/250
- 185/200
- 14/250
- 16/250
- 18/100
- 101/200
Quick answers
from the figures on this pageReset cycle
What wipe timing does for tt follow?
Its rhythm cannot be told from the wipes of for tt on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 41 days 16 hours ago.
Tag meanings
How should you read the tags on for tt?
Tags published by for tt, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs164530 (Build): The server runs game build 164530; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show for tt?
Rust Metrics lists featuring for tt: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does for tt hold among Rust servers?
Ranking for for tt: #15,423 on seven-day player hours, top – of all ranked servers.
What is the population on for tt?
Reading for for tt: offline at this moment; last seen 41 days 9 hours ago.
Server
Which location does for tt run from?
No region tag on for tt. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 185.58.207.149:28015.
What Rust version is for tt on?
Rust network protocol 2633 and build 164530 on Windows is the build for tt runs. Matching protocol is required to join. Let Steam update your game.
How reliable is for tt, and is it online now?
Reading: offline. for tt last answered 41 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 17 September 2026.
Rules and settings
What settings and rules apply on for tt?
No gather rate appears in the name: for tt. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.
Which map is live on for tt?
Check: map. Procedural, generated by the game, on for tt.
Connection
What do you do to join for tt?
Press F1 in Rust and enter client.connect 185.58.207.149:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.