RUST METRICSFlight deck · live data
Data live Servers11,757 Players76,262 Populated3,727 Fresh wipes 3 h140 Scan5 min
‹ All servers185.253.183.71:28015
Offline Full Queue Fresh wipe Wipe due No query

whyfry1zen

Offline 185.253.183.71:28015 checked 4d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.5 1 1.5 2 PAX 1 /2

Players now

50% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak 1
Rank#13,171top 59%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Oct24 Oct25 Oct26 Oct27 Oct28 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does whyfry1zen follow?

To tell the rhythm of whyfry1zen, too few of its wipes are on record. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 8 days 18 hours ago the current world was made.

Lists and filters

How should you read the tags on whyfry1zen?

These are the tags whyfry1zen publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does whyfry1zen appear in Rust Metrics lists and filters?

These Rust Metrics lists carry whyfry1zen: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What position does whyfry1zen hold among Rust servers?

Ranking for whyfry1zen: #13,171 on seven-day player hours, top 59% of all ranked servers.

What is the population on whyfry1zen?

Reading for whyfry1zen: offline at this moment; last seen 4 days 19 hours ago. Check: players over seven days. Average 0, peak 1.

Server details

Which location does whyfry1zen run from?

Reading: location. whyfry1zen gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.253.183.71:28015.

What Rust version is whyfry1zen on?

Reading: whyfry1zen, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

What is the uptime on whyfry1zen, and is it online?

whyfry1zen reports offline. The last reading came 4 days 19 hours ago. Uptime for the last 4 full days: 0 of 96 hours, or 0%. The first sighting on Rust Metrics was 23 October 2026.

Map and rules

What rules does whyfry1zen enforce, and what are its settings?

No gather rate appears in the name: whyfry1zen. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. Anti-cheat reading: VAC on, Valve's system.

What map is whyfry1zen on?

Procedural map on whyfry1zen, made by the game's generator.

Connection

How do you connect to whyfry1zen?

To join: start Rust, press F1 and type client.connect 185.253.183.71:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp2
Max players 2 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.