whyfry1zen
Offline 185.253.183.189:28015 checked 16d ago
Server instruments
no direct query in 48 hoursPlayers now
50% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:21 UTC17d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 435/500
- 463/475
- 982/1000
- 58/100
- 982/1000
- 29/250
Quick answers
from the figures on this pageWipe timing
What happens on whyfry1zen when wipe day comes?
An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does whyfry1zen wipe?
Its rhythm cannot be told from the wipes of whyfry1zen on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 17 days 1 hours ago the current world was made.
Tag meanings
Which tags does whyfry1zen carry, and what do they mean?
Tags published by whyfry1zen, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): 2 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs166494 (Build): The server runs game build 166494; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does whyfry1zen appear in Rust Metrics lists and filters?
Rust Metrics lists featuring whyfry1zen: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does whyfry1zen hold among Rust servers?
Player hours over seven days put whyfry1zen at #13,322, in the top 61% of all ranked servers.
What player count does whyfry1zen carry?
Reading for whyfry1zen: offline at this moment; last seen 16 days 23 hours ago.
Server
What location is whyfry1zen hosted in?
Reading: location. whyfry1zen gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.253.183.189:28015.
What Rust version is whyfry1zen on?
Version check: Rust network protocol 2634 and build 166494 on Windows, run by whyfry1zen. To get in, your game needs the same protocol; Steam applies the update.
Is whyfry1zen up, and how often does it stay up?
whyfry1zen reports offline. The last reading came 16 days 23 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 12 October 2026.
Map and rules
How is whyfry1zen configured, and what rules are in force?
Reading the name gives no gather rate for whyfry1zen. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
What map is whyfry1zen on?
The game generates a procedural map for whyfry1zen.
Connection
How do you connect to whyfry1zen?
Press F1 in Rust and enter client.connect 185.253.183.189:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.