d4nxa
Offline 185.253.180.36:28015 checked 40d ago
Server instruments
no direct query in 48 hoursPlayers now
7% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
How often does d4nxa wipe, and when?
To tell the rhythm of d4nxa, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 46 days ago.
Tags
How should you read the tags on d4nxa?
Check: tags. The game's server browser reads gmrust (Game mode): The game mode is plain Rust survival; mp15 (Max players): Slots: 15; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): Game build reading: 163794; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set from d4nxa. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does d4nxa appear in Rust Metrics lists and filters?
These Rust Metrics lists carry d4nxa: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
Where does d4nxa sit in the rankings?
Player hours over seven days put d4nxa at #13,243, in the top – of all ranked servers.
What player count does d4nxa carry?
Reading for d4nxa: offline at this moment; last seen 40 days 7 hours ago.
Operator and location
Which location does d4nxa run from?
No region comes from d4nxa. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.253.180.36:28015.
What Rust version is d4nxa on?
Rust network protocol 2633 and build 163794 on Windows is the build d4nxa runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on d4nxa, and is it online?
d4nxa reports offline. The last reading came 40 days 7 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 18 September 2026, recorded by Rust Metrics.
Map and rules
What rules does d4nxa enforce, and what are its settings?
Check: gather rate. The name d4nxa does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Listing: Community server. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on d4nxa?
Check: map. Procedural, generated by the game, on d4nxa.
Join
How do you connect to d4nxa?
Check: join. Open Rust, press F1, then enter client.connect 185.253.180.36:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.