whyfry1zen
Offline 185.253.180.110:28015 checked 9d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 18:59 UTC9d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 449/475
- 363/375
- 41/250
- 32/250
- 53/100
- 154/200
Quick answers
from the figures on this pageReset cycle
What happens on whyfry1zen when wipe day comes?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
What wipe timing does whyfry1zen follow?
Its rhythm cannot be told from the wipes of whyfry1zen on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. 9 days 16 hours ago the current world was made.
Tag meanings
Which tags does whyfry1zen carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp2 (Max players): Slots: 2; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166494 (Build): Build 166494; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty from whyfry1zen. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show whyfry1zen?
Rust Metrics lists featuring whyfry1zen: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player count
What position does whyfry1zen hold among Rust servers?
Player hours over seven days put whyfry1zen at #15,332, in the top 69% of all ranked servers.
How full does whyfry1zen get?
Reading for whyfry1zen: offline at this moment; last seen 9 days 13 hours ago.
Server details
Which location does whyfry1zen run from?
Reading: location. whyfry1zen gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.253.180.110:28015.
What Rust version is whyfry1zen on?
Reading: whyfry1zen, Rust network protocol 2634 and build 166494, Windows. To get in, your game needs the same protocol; Steam applies the update.
How reliable is whyfry1zen, and is it online now?
Reading: offline. whyfry1zen last answered 9 days 13 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 13 October 2026.
Settings and map
What settings and rules apply on whyfry1zen?
Reading the name gives no gather rate for whyfry1zen. 8 players per group, the default value. Mode check gives survival; the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC on, Valve's system.
Which map is live on whyfry1zen?
The game generates a procedural map for whyfry1zen.
Join
How do you connect to whyfry1zen?
Check: join. Open Rust, press F1, then enter client.connect 185.253.180.110:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.