RU_SERVER_STOK
Offline 185.232.233.93:28015 checked 18d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:39 UTC18d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 236/250
- 14/250
- 19/250
- 142/200
- 49/200
- 40/100
Quick answers
from the figures on this pageReset cycle
What happens on RU_SERVER_STOK when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. 1 hours after the wipe, the crowd peaked on the latest wipe.
When does RU_SERVER_STOK wipe?
Its rhythm cannot be told from the wipes of RU_SERVER_STOK on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 18 days 10 hours ago the current world was made.
Tag meanings
How should you read the tags on RU_SERVER_STOK?
These are the tags RU_SERVER_STOK publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167398 (Build): Build 167398; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does RU_SERVER_STOK appear in Rust Metrics lists and filters?
On Rust Metrics, RU_SERVER_STOK sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does RU_SERVER_STOK sit in the rankings?
Player hours over seven days put RU_SERVER_STOK at #15,863, in the top 72% of all ranked servers.
What is the population on RU_SERVER_STOK?
Reading for RU_SERVER_STOK: offline at this moment; last seen 18 days 9 hours ago.
Server details
Where does RU_SERVER_STOK sit?
No region tag on RU_SERVER_STOK. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.232.233.93:28015.
What Rust version is RU_SERVER_STOK on?
Reading: RU_SERVER_STOK, Rust network protocol 2634 and build 167398, Windows. To get in, your game needs the same protocol; Steam applies the update.
Is RU_SERVER_STOK up, and how often does it stay up?
Check: connection. RU_SERVER_STOK is offline at this moment. Last contact was 18 days 9 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. The first sighting on Rust Metrics was 9 October 2026.
Rules and settings
How is RU_SERVER_STOK configured, and what rules are in force?
No gather rate appears in the name: RU_SERVER_STOK. 8 players per group, the default value. Mode check gives survival; standard play of gathering, building and raiding. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on RU_SERVER_STOK?
Check: map. Procedural, generated by the game, on RU_SERVER_STOK.
Connection
What do you do to join RU_SERVER_STOK?
Check: join. Open Rust, press F1, then enter client.connect 185.232.233.93:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.