RUST METRICSFlight deck · live data
Data live Servers11,614 Players32,078 Populated2,758 Fresh wipes 3 h69 Scan5 min
‹ All servers185.231.25.181:28015
Online Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Online 185.231.25.181:28015 checked 10m ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,351top 69%
Last wipe19d agono schedule published
Next wipe–no rhythm it keeps
Memory–at the last reading
REC 1

Players

AveragePeak
0123406:0012:0023:0005:0023:0004:00

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Sep29 Sep7 Oct14 Oct22 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sun 11 OctSat 10 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 23:06 UTC17d ago 0 – running 0
Sat 10 Oct, 00:49 UTC19d ago 0 – 1.9 days 0
Fri 2 Oct, 23:45 UTC26d ago 1 halved by day 1 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What should you expect from wipe day on My Rust server | Powered by AMP?

An average of 0 players came at the busiest on its recent wipes. Peak crowd on the latest wipe: 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it fell below half when it didn't.

How often does My Rust server | Powered by AMP wipe, and when?

No next wipe can be predicted for My Rust server | Powered by AMP, which wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 19 days 4 hours ago.

Tag meanings

How should you read the tags on My Rust server | Powered by AMP?

These are the tags My Rust server | Powered by AMP publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): Slots: 100; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?

These Rust Metrics lists carry My Rust server | Powered by AMP: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does My Rust server | Powered by AMP sit in the rankings?

Player hours over seven days put My Rust server | Powered by AMP at #15,351, in the top 69% of all ranked servers.

What is the population on My Rust server | Powered by AMP?

Current headcount on My Rust server | Powered by AMP: 0 players, 100 slots available. A seven-day average of 0 players is the reading.

Server details

Where does My Rust server | Powered by AMP sit?

Reading: location. My Rust server | Powered by AMP gives no region. Note: Rust Metrics shows the location a server gives, not where the machine stands. The endpoint you need is 185.231.25.181:28015.

What Rust version is My Rust server | Powered by AMP on?

Reading: My Rust server | Powered by AMP, Rust network protocol 2635 and build 168909, Windows. Check: protocol. To join, your game must match; Steam handles the update.

Is My Rust server | Powered by AMP up, and how often does it stay up?

Reading: online. My Rust server | Powered by AMP answers right now. Reading: 54% uptime over the last 7 full days. It was up 91 of 168 hours. Reading: first seen 22 September 2026, recorded by Rust Metrics.

Map and rules

What rules does My Rust server | Powered by AMP enforce, and what are its settings?

No gather rate appears in the name: My Rust server | Powered by AMP. The group cap is 8 players, which is the default in the game. survival, the normal game: build, gather, raid — that is the game mode. Check: PvP. Fighting and raiding between players are allowed. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

What map is My Rust server | Powered by AMP on?

Size 4,500 and seed 6738: the game generates the procedural map on My Rust server | Powered by AMP from them. The map repeats when size and seed match. Open it on RustMaps from this page.

Connection

How do you connect to My Rust server | Powered by AMP?

To join: start Rust, press F1 and type client.connect 185.231.25.181:28015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players Slots: 100.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.