ServerName
Offline 185.210.141.114:28015 checked 26d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:54 UTC26d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 504/575
- 339/400
- 39/250
- 35/250
- 105/150
- 126/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on ServerName?
The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 1 hours in.
How often does ServerName wipe, and when?
The rhythm of ServerName's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 26 days 9 hours ago.
Tags
How should you read the tags on ServerName?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166586 (Build): Build 166586; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
What position does ServerName hold among Rust servers?
Player hours over seven days put ServerName at #13,802, in the top 60% of all ranked servers.
What player count does ServerName carry?
Reading for ServerName: offline at this moment; last seen 26 days 7 hours ago.
Server
Where does ServerName sit?
Reading: location. ServerName gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Check: address. It reads 185.210.141.114:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 166586 on Windows is the build ServerName runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ServerName, and is it online?
ServerName reports offline. The last reading came 26 days 7 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. The first sighting on Rust Metrics was 2 October 2026.
Rules and settings
What settings and rules apply on ServerName?
Reading the name gives no gather rate for ServerName. 8 players per group, the default value. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Anti-cheat reading: VAC off, Valve's system.
What map is ServerName on?
Procedural map on ServerName, made by the game's generator.
How to join
How do you connect to ServerName?
Check: join. Open Rust, press F1, then enter client.connect 185.210.141.114:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.