RUST METRICSFlight deck · live data
Data live Servers11,892 Players102,807 Populated3,961 Fresh wipes 3 h356 Scan5 min
‹ All servers185.197.249.234:28015
Offline Full Queue Fresh wipe Wipe due No query

My Rust server | Powered by AMP

Offline 185.197.249.234:28015 checked 22d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 25 50 75 100 PAX 0 /100

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,967top 71%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

How often does My Rust server | Powered by AMP wipe, and when?

Its rhythm cannot be told from the wipes of My Rust server | Powered by AMP on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world it runs now was made 22 days 20 hours ago.

Tag meanings

How should you read the tags on My Rust server | Powered by AMP?

Tags published by My Rust server | Powered by AMP, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2634 (Protocol): Protocol 2634: join only on the same game version; cs166652 (Build): The server runs game build 166652; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does My Rust server | Powered by AMP appear in Rust Metrics lists and filters?

Rust Metrics lists featuring My Rust server | Powered by AMP: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

What position does My Rust server | Powered by AMP hold among Rust servers?

Player hours over seven days put My Rust server | Powered by AMP at #15,967, in the top 71% of all ranked servers.

How full does My Rust server | Powered by AMP get?

My Rust server | Powered by AMP is not responding; status offline, last seen 22 days 20 hours ago.

Operator and location

Where does My Rust server | Powered by AMP sit?

No region comes from My Rust server | Powered by AMP. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.197.249.234:28015.

What Rust version is My Rust server | Powered by AMP on?

Rust network protocol 2634 and build 166652 on Linux is the build My Rust server | Powered by AMP runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is My Rust server | Powered by AMP, and is it online now?

My Rust server | Powered by AMP reports offline. The last reading came 22 days 20 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 6 October 2026.

Settings and map

What settings and rules apply on My Rust server | Powered by AMP?

Check: gather rate. The name My Rust server | Powered by AMP does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on My Rust server | Powered by AMP?

Procedural map on My Rust server | Powered by AMP, made by the game's generator.

Connection

What do you do to join My Rust server | Powered by AMP?

Press F1 in Rust and enter client.connect 185.197.249.234:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp100
Max players The server holds 100 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2634
Protocol Protocol 2634: join only on the same game version.
cs166652
Build The server runs game build 166652.
ptrak
Networking Network layer: RakNet, the standard for the game.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.