RUST METRICSFlight deck · live data
Data live Servers11,837 Players77,657 Populated3,729 Fresh wipes 3 h257 Scan5 min
‹ All servers185.189.255.27:35000
Online Full Queue Fresh wipe Wipe due No query

USSR |Classic |Для Новичков

Online EU 185.189.255.27:35000 checked 11m ago

weekly wipes vanillaoxide
COM 1 · connect

Server instruments

last reading Thu 12:00 UTC
0 25 50 75 100 PAX 1 /100

Players now

1% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 164 SERVER FPS

Server fps

48 h low 103 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 104,528 ×1000

Entities

48 h range 100,888–111,286 · memory 2,987 MB
1239 ET SINCE RESTART 05:26

Uptime

5 h 26 min since its last restart, at the last reading
7-day average6peak 33
Rank#1,271top 6% · #520 in EU
Last wipe5d agoweekly schedule
Next wipe1d 0hFri 30 Oct, 14:53 UTC
Memory2,987MB48 h peak 3 players
REC 1

Players

AveragePeak
0123415:0000:0009:0017:0003:0012:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020015:0000:0009:0017:0003:0012:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 6% of all ranked servers, top 18% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

a steady gap

Next wipe Friday 30 October, 14:53 UTC, in 1d 0h. Every 7 days · medium confidence

usual gap6.6 daysbetween real wipes
on rhythm50%of its recent wipes
wipe-day peak32players, last three wipes
crowd held0%else halves by day 4

Coming wipes

  1. WPT 1Fri 30 Oct, 14:53 UTC1d 0h
  2. WPT 2Thu 5 Nov, 19:00 UTC7d 4hFW
  3. WPT 3Fri 6 Nov, 14:56 UTC8d 0h
  4. WPT 4Fri 13 Nov, 14:59 UTC15d 0h
  5. WPT 5Fri 20 Nov, 15:02 UTC22d 0h
  6. WPT 6Fri 27 Nov, 15:04 UTC29d 0h
  7. WPT 7Thu 3 Dec, 19:00 UTC35d 4hFW
  8. WPT 8Fri 4 Dec, 15:07 UTC36d 0h

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctFri 9 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 28 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:51 UTC5d ago 33 – running 3
Fri 16 Oct, 14:55 UTC12d ago 25 halved by day 6 7 days 5
Fri 9 Oct, 14:53 UTC19d ago 39 halved by day 4 7 days 2
Thu 1 Oct, 17:57 UTC FW27d ago 15 halved by day 6 7.9 days 0
Fri 25 Sep, 14:49 UTC33d ago 27 halved by day 2 6.1 days 1
Fri 18 Sep, 14:50 UTC40d ago 18 halved by day 2 7 days 0
Thu 17 Sep, 14:55 UTC41d ago 15 – 1 days 1
Tue 15 Sep, 10:06 UTC44d ago 4 held half 2.2 days 0
Mon 14 Sep, 16:06 UTC44d ago 4 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe timing

What should you expect from wipe day on USSR |Classic |Для Новичков?

The busiest point of its recent wipes drew 32 players on average. Peak crowd on the latest wipe: 28 hours in. Above half that peak the crowd stayed until the next wipe in 0% of recent wipes. By day 4 it fell below half when it didn't.

How often does USSR |Classic |Для Новичков wipe, and when?

About every 6.6 days is how often USSR |Classic |Для Новичков has wiped lately. Friday 30 October at 14:53 UTC is when its next wipe is due. The world in play was created 5 days 23 hours ago. A weekly wipe schedule is published in its tags.

Tag meanings

Which tags does USSR |Classic |Для Новичков carry, and what do they mean?

These are the tags USSR |Classic |Для Новичков publishes, and the server browser reads them: gmvanilla (Game mode): Check: mode. Vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Match the game version: protocol 2635 is required; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; ^w (Weekly): Check: wipe cycle. Every week; ^v (Vanilla): The stock game: Facepunch's rates, kits and rules, unchanged; ^o (Oxide): Check: framework. Oxide (uMod) handles plugins; EU (Europe): The server browser files it under Europe. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does USSR |Classic |Для Новичков appear in Rust Metrics lists and filters?

Rust Metrics lists featuring USSR |Classic |Для Новичков: EU Rust servers, checked, Rust community servers: live readings and Vanilla Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

Population

What position does USSR |Classic |Для Новичков hold among Rust servers?

Player hours over the last seven days put USSR |Classic |Для Новичков at #1,271, #520 in Europe, in the top 6% of all ranked servers.

What player count does USSR |Classic |Для Новичков carry?

Current headcount on USSR |Classic |Для Новичков: 1 players, 100 slots available. Seven-day check: 6 players on average. Peak reading: 33. Check: 48-hour peak. 17:00 UTC, 3 players on average.

Server details

Where does USSR |Classic |Для Новичков sit?

Reading: location. The EU tag puts USSR |Classic |Для Новичков in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.189.255.27:35000.

What Rust version is USSR |Classic |Для Новичков on?

Rust network protocol 2635 and build 168909 on Windows is the build USSR |Classic |Для Новичков runs. To get in, your game needs the same protocol; Steam applies the update.

How does USSR |Classic |Для Новичков perform?

Over the last 48 hours the average was 145 server fps; the floor was 103. Peak entity count: 111,286. Buildings, deployables and all else included. Reading: 3,855 MB of memory at the highest. Expect lag when fps falls and entities climb.

How reliable is USSR |Classic |Для Новичков, and is it online now?

Reading: online. USSR |Classic |Для Новичков answers right now. Check: restart. The uptime it reports puts the last restart about 5 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 14 September 2026.

Rules and settings

What rules does USSR |Classic |Для Новичков enforce, and what are its settings?

Check: gather rate. The name USSR |Classic |Для Новичков does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. Listing: Community server. Oxide plugins are running. Vanilla is the label it uses: the stock game: Facepunch's rates, kits and rules, unchanged. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on USSR |Classic |Для Новичков?

Size 4,250 and seed 407517: the game generates the procedural map on USSR |Classic |Для Новичков from them. View it on RustMaps from this page: matching size and seed give an identical map.

Join

How can you get onto USSR |Classic |Для Новичков?

Press F1 in Rust and enter client.connect 185.189.255.27:35000. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect. https://vk.ru/rustussrrus is where its website sits.

PLACARDS

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode Check: mode. Vanilla survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Default limit in force: 8 per team.
v2635
Protocol Match the game version: protocol 2635 is required.
cs168909
Build Game build reading: 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Wipe schedule

^w
Weekly Check: wipe cycle. Every week.

Difficulty

^v
Vanilla The stock game: Facepunch's rates, kits and rules, unchanged.

Mods and access

^o
Oxide Check: framework. Oxide (uMod) handles plugins.

Region

EU
Europe The server browser files it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.