Local Custom Map Test
Online 185.181.220.138:28015 checked 10m ago
Server instruments
last reading Wed 22:00 UTCPlayers now
25% full 7-day avg7-day peakServer fps
48 h low 149 · below 20 is lag, below 10 is badEntities
48 h range 94,500–94,500 · memory 1,666 MBUptime
0 h 15 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 12:28 UTC41m ago | – | – | running | 1 |
| Wed 28 Oct, 21:47 UTC15h ago | – | – | – | 1 |
| Tue 27 Oct, 20:08 UTC1d ago | – | – | – | 1 |
| Wed 21 Oct, 19:03 UTC7d ago | 2 | – | 6 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 524/550
- 431/450
- 61/250
- 63/250
- 54/100
- 165/200
Quick answers
from the figures on this pageReset cycle
What should you expect from wipe day on Local Custom Map Test?
An average of 2 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours.
When does Local Custom Map Test wipe?
There is no next wipe to predict: Local Custom Map Test wipes at irregular times. The next monthly force wipe, when every Rust server wipes, falls on Thursday 5 November at 19:00 UTC. 41 minutes ago the current world was made.
Tags
Which tags does Local Custom Map Test carry, and what do they mean?
Tags published by Local Custom Map Test, read by the game's server browser: gmrust (Game mode): The game mode is plain Rust survival; mp4 (Max players): Slots: 4; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Game build reading: 168909; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): No region code is set. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Which lists and filters on Rust Metrics show Local Custom Map Test?
On Rust Metrics, Local Custom Map Test sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
Occupancy
Where does Local Custom Map Test sit in the rankings?
Ranking for Local Custom Map Test: #9,785 on seven-day player hours, top 44% of all ranked servers.
What player count does Local Custom Map Test carry?
Current headcount on Local Custom Map Test: 1 players, 4 slots available. Check: players over seven days. Average 1, peak 2. Average at the busiest hour was 2 players, at 22:00 UTC over the last 48 hours.
Server details
Where does Local Custom Map Test sit?
No region tag on Local Custom Map Test. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.181.220.138:28015.
What Rust version is Local Custom Map Test on?
Rust network protocol 2635 and build 168909 on Windows is the build Local Custom Map Test runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for Local Custom Map Test?
Check: fps. Average 149 server fps over the last 48 hours, low of 149. Within range. Peak entity count: 94,500. Buildings, deployables and all else included. Memory peak: 1,666 MB. Expect lag when fps falls and entities climb.
How reliable is Local Custom Map Test, and is it online now?
Check: connection. Local Custom Map Test is online at this moment. By its reported uptime, the last restart was roughly 15 minutes ago. Uptime for the last 7 full days: 3 of 168 hours, or 2%. The first sighting on Rust Metrics was 21 October 2026.
Rules and settings
What rules does Local Custom Map Test enforce, and what are its settings?
Check: gather rate. The name Local Custom Map Test does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Combat and raiding against other players are on. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on Local Custom Map Test?
Size 4,000 and seed 1337: the game generates the procedural map on Local Custom Map Test from them. View it on RustMaps from this page: matching size and seed give an identical map. Read the map name: Custom Map.
Connection
How do you connect to Local Custom Map Test?
To join: start Rust, press F1 and type client.connect 185.181.220.138:28015. Or press Launch Rust here and Steam opens the game and connects you.