_Do not Join
Online EU 185.180.2.18:28276 checked 5m ago
Server instruments
last reading Thu 18:00 UTCPlayers now
0% full 7-day avg7-day peakServer fps
48 h low 20 · below 20 is lag, below 10 is badEntities
48 h range 71,726–75,558 · memory 1,742 MBUptime
13 h 33 min since its last restart, at the last readingPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 31% of all ranked servers, top 67% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 288/325
- 377/425
- 930/1000
- 49/100
- 971/1000
- 774/800
Quick answers
from the figures on this pageWipe schedule
What wipe timing does _Do not Join follow?
To tell the rhythm of _Do not Join, too few of its wipes are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 26 days 9 hours ago the current world was made.
Lists and filters
How should you read the tags on _Do not Join?
Tags published by _Do not Join, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp30 (Max players): Slots: 30; ts8 (Group limit): Default limit in force: 8 per team; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Game build reading: 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set; EU (Europe): Europe is the browser category it sits in. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does _Do not Join appear in Rust Metrics lists and filters?
These Rust Metrics lists carry _Do not Join: EU Rust servers, checked and Rust community servers: live readings. Check: filters. On the server list it appears under these: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does _Do not Join hold among Rust servers?
Player hours over the last seven days put _Do not Join at #6,835, #1,973 in Europe, in the top 31% of all ranked servers.
How full does _Do not Join get?
Current headcount on _Do not Join: 0 players, 30 slots available. Seven-day check: 0 players on average. Peak reading: 1. Check: 48-hour peak. 10:00 UTC, 1 players on average.
Server
What location is _Do not Join hosted in?
Reading: location. The EU tag puts _Do not Join in Europe. Note: Rust Metrics shows the location a server gives, not where the machine stands. Check: address. It reads 185.180.2.18:28276.
What Rust version is _Do not Join on?
Rust network protocol 2635 and build 168909 on Linux is the build _Do not Join runs. Matching protocol is required to join. Let Steam update your game.
What is the performance reading for _Do not Join?
Check: fps. Average 32 server fps over the last 48 hours, low of 20. Within range. Reading: 75,558 entities at the highest. That covers buildings, deployables and everything else. Memory peak: 2,321 MB. What players call lag comes from low fps and an entity count on the rise.
How reliable is _Do not Join, and is it online now?
Check: connection. _Do not Join is online at this moment. By its reported uptime, the last restart was roughly 13 hours ago. Reading: 99% uptime over the last 7 full days. It was up 167 of 168 hours. The first sighting on Rust Metrics was 3 October 2026.
Rules and settings
How is _Do not Join configured, and what rules are in force?
Reading the name gives no gather rate for _Do not Join. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. Check: anti-cheat. VAC, Valve's system, is on.
Which map is live on _Do not Join?
Check: map. Procedural, size 3,700, seed 1584316599, generated by the game on _Do not Join. The map repeats when size and seed match. Open it on RustMaps from this page.
Connection
How can you get onto _Do not Join?
Check: join. Open Rust, press F1, then enter client.connect 185.180.2.18:28276. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.