RUST METRICSFlight deck · live data
Data live Servers11,669 Players34,137 Populated2,836 Fresh wipes 3 h86 Scan5 min
‹ All servers185.16.213.70:28015
Offline Full Queue Fresh wipe Wipe due No query

Devblog 301 LAN

Offline 185.16.213.70:28015 checked 31d ago

pve
COM 1 · connect

Server instruments

no direct query in 48 hours
0 5 10 15 20 PAX 0 /20

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#16,957top 71%
Last wipe35d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Sep28 Sep30 Sep1 Oct3 Oct4 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Devblog 301 LAN wipe, and when?

To tell the rhythm of Devblog 301 LAN, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 35 days 18 hours ago.

Tags

How should you read the tags on Devblog 301 LAN?

Tags published by Devblog 301 LAN, read by the game's server browser: gmrust (Game mode): Survival, as standard Rust plays it; mp20 (Max players): 20 slots in total; ts8 (Group limit): Default limit in force: 8 per team; v2602 (Protocol): Your game must run protocol 2602 to get in; cs132924 (Build): Game build reading: 132924; ptrak (Networking): This is RakNet, Rust's usual network layer; $rus4 (Region code): The code for this server's region is us4; ^p (PvE): No fighting between players: the world itself is the hazard. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Which lists and filters on Rust Metrics show Devblog 301 LAN?

These Rust Metrics lists carry Devblog 301 LAN: Rust community servers: live readings and Rust PvE servers. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more.

Population

Where does Devblog 301 LAN sit in the rankings?

Player hours over seven days put Devblog 301 LAN at #16,957, in the top 71% of all ranked servers.

What is the population on Devblog 301 LAN?

Devblog 301 LAN is not responding; status offline, last seen 31 days 5 hours ago.

Server details

Where does Devblog 301 LAN sit?

No region tag on Devblog 301 LAN, whose region code is us4. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 185.16.213.70:28015.

What Rust version is Devblog 301 LAN on?

Rust network protocol 2602 and build 132924 on Windows is the build Devblog 301 LAN runs. To get in, your game needs the same protocol; Steam applies the update.

How reliable is Devblog 301 LAN, and is it online now?

Check: connection. Devblog 301 LAN is offline at this moment. Last contact was 31 days 5 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 27 September 2026.

Settings and map

How is Devblog 301 LAN configured, and what rules are in force?

Reading the name gives no gather rate for Devblog 301 LAN. 8 players per group, the default value. The mode is pve. Note the following: no combat against other players. The server browser lists it under Community. VAC is off. That is Valve's anti-cheat.

Which map is live on Devblog 301 LAN?

The game generates a procedural map for Devblog 301 LAN.

Join

How can you get onto Devblog 301 LAN?

Press F1 in Rust and enter client.connect 185.16.213.70:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp20,ptrak,$rus4,v2602,^p,gmrust,cs132924,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp20
Max players 20 slots in total.
ts8
Group limit Default limit in force: 8 per team.
v2602
Protocol Your game must run protocol 2602 to get in.
cs132924
Build Game build reading: 132924.
ptrak
Networking This is RakNet, Rust's usual network layer.
$rus4
Region code The code for this server's region is us4.

Gameplay

^p
PvE No fighting between players: the world itself is the hazard.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.