RUST METRICSFlight deck · live data
Data live Servers11,880 Players96,217 Populated4,117 Fresh wipes 3 h161 Scan5 min
‹ All servers185.158.114.22:32015
Online Full Queue Fresh wipe Wipe due No query

[RUST] Cap Story TRIO 27.10

Online EU 185.158.114.22:32015 checked 8m ago

weekly wipes oxide
COM 1 · connect

Server instruments

last reading Tue 16:00 UTC
0 62 125 188 250 PAX 1 /250

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 205 SERVER FPS

Server fps

48 h low 143 · below 20 is lag, below 10 is bad
0 5 10 15 20 ENT 2,883 ×1000

Entities

48 h range 853–4,737 · memory 575 MB
1239 ET SINCE RESTART 09:46

Uptime

9 h 46 min since its last restart, at the last reading
7-day average1peak 2
Rank#4,410top 20% · #1564 in EU
Last wipe11h agoweekly schedule
Next wipe6d 12hTue 3 Nov, 06:27 UTC
Memory575MB48 h peak 2 players
REC 1

Players

AveragePeakWipe
00.511.5219:0004:0013:0022:0007:0016:00Wiped Tue 27 Oct, 06:27 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

Server fpsWipe
010020030040019:0004:0013:0022:0007:0016:00Wiped Tue 27 Oct, 06:27 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k25 Oct26 Oct27 Oct

Top 20% of all ranked servers, top 53% in EU. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

from its schedule tag

Next wipe Tuesday 3 November, 06:27 UTC, in 6d 12h. Its weekly schedule tag · low confidence

usual gap2.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held100%of its cycles kept half the crowd

Coming wipes

  1. WPT 1Tue 3 Nov, 06:27 UTC6d 12h
  2. WPT 2Thu 5 Nov, 19:00 UTC9d 0hFW
  3. WPT 3Tue 10 Nov, 06:27 UTC13d 12h
  4. WPT 4Tue 17 Nov, 06:27 UTC20d 12h
  5. WPT 5Tue 24 Nov, 06:27 UTC27d 12h
  6. WPT 6Tue 1 Dec, 06:27 UTC34d 12h
  7. WPT 7Thu 3 Dec, 19:00 UTC37d 0hFW
  8. WPT 8Tue 8 Dec, 06:27 UTC41d 12h

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 06:27 UTC11h ago – – running 1
Sun 25 Oct, 05:00 UTC2d ago 1 held half 2.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on [RUST] Cap Story TRIO 27.10 when wipe day comes?

The busiest point of its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 0 hours in. Above half that peak the crowd stayed until the next wipe in 100% of recent wipes.

When does [RUST] Cap Story TRIO 27.10 wipe?

Its tag guides the prediction: too few of [RUST] Cap Story TRIO 27.10's wipes are on record to confirm its schedule. Due on Tuesday 3 November at 06:27 UTC is its next wipe. The world in play was created 11 hours ago. Its tags carry a weekly wipe schedule.

Tags

How should you read the tags on [RUST] Cap Story TRIO 27.10?

These are the tags [RUST] Cap Story TRIO 27.10 publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty; ^w (Weekly): It wipes each week; ^t (Tutorial on): Facepunch's tutorial is available for players starting out; ^o (Oxide): Plugin framework in use: Oxide (uMod); EU (Europe): Europe is the browser category it sits in. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does [RUST] Cap Story TRIO 27.10 appear in Rust Metrics lists and filters?

On Rust Metrics, [RUST] Cap Story TRIO 27.10 sits in these lists: Rust tutorial servers, EU Rust servers, checked and Rust community servers: live readings. Reading: server list filters. It comes up under Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Tutorial on ^t and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.

Player count

Where does [RUST] Cap Story TRIO 27.10 sit in the rankings?

Top 20% of all ranked servers: [RUST] Cap Story TRIO 27.10 takes #4,410 on seven-day player hours and #1,564 in Europe.

How full does [RUST] Cap Story TRIO 27.10 get?

Current headcount on [RUST] Cap Story TRIO 27.10: 1 players, 250 slots available. Check: players over seven days. Average 1, peak 2. The last 48 hours peaked at 08:00 UTC, averaging 2 players at that hour.

Server

Which location does [RUST] Cap Story TRIO 27.10 run from?

Its EU tag places [RUST] Cap Story TRIO 27.10 in Europe. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.158.114.22:32015.

What Rust version is [RUST] Cap Story TRIO 27.10 on?

Rust network protocol 2635 and build 168909 on Linux is the build [RUST] Cap Story TRIO 27.10 runs. Check: protocol. To join, your game must match; Steam handles the update.

Is performance on [RUST] Cap Story TRIO 27.10 within range?

Reading: 212 server fps on average across the last 48 hours. It never dropped below 143. Reading: 4,737 entities at the highest. That covers buildings, deployables and everything else. Check: memory. Peak use was 1,155 MB. What players call lag comes from low fps and an entity count on the rise.

What is the uptime on [RUST] Cap Story TRIO 27.10, and is it online?

[RUST] Cap Story TRIO 27.10 reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 9 hours ago. Uptime for the last 2 full days: 48 of 48 hours, or 100%. The first sighting on Rust Metrics was 24 October 2026.

Settings and map

What rules does [RUST] Cap Story TRIO 27.10 enforce, and what are its settings?

No gather rate appears in the name: [RUST] Cap Story TRIO 27.10. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: standard play of gathering, building and raiding. Players can raid each other and fight. That is permitted here. Listing: Community server. Oxide plugins are running. VAC is on. That is Valve's anti-cheat.

What map is [RUST] Cap Story TRIO 27.10 on?

Size 1,000 and seed 10089: the game generates the procedural map on [RUST] Cap Story TRIO 27.10 from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page.

Join

What do you do to join [RUST] Cap Story TRIO 27.10?

To join: start Rust, press F1 and type client.connect 185.158.114.22:32015. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^w,EU,^t,gmvanilla,cs168909,ts8,^o

Game

gmvanilla
Game mode The mode is vanilla survival.
mp250
Max players 250 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build Build 168909.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly It wipes each week.

Gameplay

^t
Tutorial on Facepunch's tutorial is available for players starting out.

Mods and access

^o
Oxide Plugin framework in use: Oxide (uMod).

Region

EU
Europe Europe is the browser category it sits in.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.