RUST METRICSFlight deck · live data
Data live Servers11,817 Players87,514 Populated3,688 Fresh wipes 3 h401 Scan5 min
‹ All servers185.139.215.250:55760
Offline Full Queue Fresh wipe Wipe due No query

ICE Map Forge local verification

Offline 185.139.215.250:55760 checked 7d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 0.2 0.5 0.8 1 PAX 0 /?

Players now

no slots published 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,326top 69%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

When does ICE Map Forge local verification wipe?

To tell the rhythm of ICE Map Forge local verification, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 7 days 8 hours ago.

Tags

How should you read the tags on ICE Map Forge local verification?

These are the tags ICE Map Forge local verification publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp0 (Max players): The server holds 0 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Protocol 2634: join only on the same game version; cs167781 (Build): Game build reading: 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does ICE Map Forge local verification appear in Rust Metrics lists and filters?

Rust Metrics lists featuring ICE Map Forge local verification: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player count

What position does ICE Map Forge local verification hold among Rust servers?

Ranking for ICE Map Forge local verification: #15,326 on seven-day player hours, top 69% of all ranked servers.

How full does ICE Map Forge local verification get?

Reading for ICE Map Forge local verification: offline at this moment; last seen 7 days 8 hours ago. Seven-day reading: 0 players on average.

Server details

What location is ICE Map Forge local verification hosted in?

No region comes from ICE Map Forge local verification. Note: Rust Metrics shows the location a server gives, not where the machine stands. Connect using 185.139.215.250:55760.

What Rust version is ICE Map Forge local verification on?

Version check: Rust network protocol 2634 and build 167781 on Windows, run by ICE Map Forge local verification. Matching protocol is required to join. Let Steam update your game.

How reliable is ICE Map Forge local verification, and is it online now?

Reading: offline. ICE Map Forge local verification last answered 7 days 8 hours ago. Reading: 0% uptime over the last 6 full days. It was up 0 of 144 hours. Reading: first seen 22 October 2026, recorded by Rust Metrics.

Map and rules

What rules does ICE Map Forge local verification enforce, and what are its settings?

Check: gather rate. The name ICE Map Forge local verification does not state one. 8 players per group, the default value. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. VAC is on. That is Valve's anti-cheat.

Which map is live on ICE Map Forge local verification?

The game generates a procedural map for ICE Map Forge local verification.

How to join

What do you do to join ICE Map Forge local verification?

To join: start Rust, press F1 and type client.connect 185.139.215.250:55760. Or press Launch Rust here and Steam opens the game and connects you.

PLACARDS

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp0
Max players The server holds 0 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Protocol 2634: join only on the same game version.
cs167781
Build Game build reading: 167781.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code Region code: none set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.