ServerName
Offline 185.120.89.33:28015 checked 41d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 18 Sep, 03:53 UTC41d ago | 1 | – | running | 0 |
| Thu 17 Sep, 18:36 UTC41d ago | 1 | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 283/300
- 255/250
- 25/250
- 23/250
- 36/100
- 125/200
Quick answers
from the figures on this pageWipe timing
What happens on ServerName when wipe day comes?
At their busiest, its recent wipes drew 1 players on average. Peak crowd on the latest wipe: 2 hours in.
What wipe timing does ServerName follow?
Its rhythm cannot be told from the wipes of ServerName on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 41 days 4 hours ago.
Tags
How should you read the tags on ServerName?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): Slots: 5; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Match the game version: protocol 2633 is required; cs164530 (Build): The server runs game build 164530; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): Region code: none set from ServerName. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does ServerName appear in Rust Metrics lists and filters?
Rust Metrics lists featuring ServerName: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
What position does ServerName hold among Rust servers?
Ranking for ServerName: #14,282 on seven-day player hours, top – of all ranked servers.
What player count does ServerName carry?
Reading for ServerName: offline at this moment; last seen 41 days 1 hours ago.
Server
Where does ServerName sit?
Reading: location. ServerName gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 185.120.89.33:28015.
What Rust version is ServerName on?
Rust network protocol 2633 and build 164530 on Windows is the build ServerName runs. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on ServerName, and is it online?
ServerName reports offline. The last reading came 41 days 1 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
What rules does ServerName enforce, and what are its settings?
Reading the name gives no gather rate for ServerName. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Players can raid each other and fight. That is permitted here. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
Which map is live on ServerName?
Check: map. Procedural, generated by the game, on ServerName.
Join
How can you get onto ServerName?
Press F1 in Rust and enter client.connect 185.120.89.33:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.