ServerName
Offline 185.119.2.211:28015 checked 7d ago
Server instruments
no direct query in 48 hoursPlayers now
25% full 7-day avg7-day peakServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 63% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 15:45 UTC13d ago | – | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 636/675
- 485/525
- 59/250
- 36/250
- 138/200
- 255/300
Quick answers
from the figures on this pageWipe timing
When does ServerName wipe?
To tell the rhythm of ServerName, too few of its wipes are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 13 days 4 hours ago.
Tag meanings
Which tags does ServerName carry, and what do they mean?
These are the tags ServerName publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp4 (Max players): Slots: 4; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The server runs game build 167781; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Which lists and filters on Rust Metrics show ServerName?
On Rust Metrics, ServerName sits in these lists: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Occupancy
Where does ServerName sit in the rankings?
Player hours over seven days put ServerName at #14,113, in the top 63% of all ranked servers.
What is the population on ServerName?
Status for ServerName: offline. Last seen 7 days 5 hours ago. Seven-day check: 1 players on average. Peak reading: 1.
Server details
Where does ServerName sit?
No region tag on ServerName. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 185.119.2.211:28015.
What Rust version is ServerName on?
Rust network protocol 2634 and build 167781 on Windows is the build ServerName runs. Matching protocol is required to join. Let Steam update your game.
How reliable is ServerName, and is it online now?
Check: connection. ServerName is offline at this moment. Last contact was 7 days 5 hours ago. Uptime for the last 7 full days: 1 of 168 hours, or 1%. Check: first contact. Rust Metrics logged it on 10 October 2026.
Rules and settings
How is ServerName configured, and what rules are in force?
Check: gather rate. The name ServerName does not state one. No limit is set beyond the default. Groups take up to 8 players. Mode check gives survival; the normal game: build, gather, raid. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Check: anti-cheat. VAC, Valve's system, is on.
What map is ServerName on?
Check: map. Procedural, generated by the game, on ServerName.
Join
What do you do to join ServerName?
Check: join. Open Rust, press F1, then enter client.connect 185.119.2.211:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.