RUST METRICSFlight deck · live data
Data live Servers11,744 Players55,501 Populated3,172 Fresh wipes 3 h123 Scan5 min
‹ All servers184.101.138.224:28015
Offline Full Queue Fresh wipe Wipe due No query

RustyStagingServer

Offline 184.101.138.224:28015 checked 3h ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average1peak 1
Rank#9,802top 44%
Last wipe5h agono schedule published
Next wipe–too few wipes seen yet
Memory–48 h peak 1 players
REC 1

Players

AveragePeakWipe
00.250.50.75119:0020:0021:00Wiped Thu 29 Oct, 19:31 UTCWIPE

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct7 Oct24 Oct30 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap35.1 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 27

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 19:31 UTC5h ago – – running 1
Thu 24 Sep, 16:50 UTC35d ago 1 halved by day 27 35.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What happens on RustyStagingServer when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. After the latest wipe, numbers topped out at 0 hours. Until the next wipe, the crowd stayed above half that peak in 0% of its recent wipes. It fell below half by day 27 when it didn't.

When does RustyStagingServer wipe?

Its rhythm cannot be told from the wipes of RustyStagingServer on record: there are too few. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. 5 hours ago the current world was made.

Lists and filters

Which tags does RustyStagingServer carry, and what do they mean?

These are the tags RustyStagingServer publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams of up to 8; v2636 (Protocol): Your game must run protocol 2636 to get in; cs169686 (Build): The server runs game build 169686; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does RustyStagingServer appear in Rust Metrics lists and filters?

Rust Metrics lists featuring RustyStagingServer: Rust community servers: live readings. Reading: server list filters. It comes up under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player count

Where does RustyStagingServer sit in the rankings?

Ranking for RustyStagingServer: #9,802 on seven-day player hours, top 44% of all ranked servers.

How full does RustyStagingServer get?

Status for RustyStagingServer: offline. Last seen 3 hours ago. Check: players over seven days. Average 1, peak 1. Check: 48-hour peak. 20:00 UTC, 1 players on average.

Operator and location

Where does RustyStagingServer sit?

No region tag on RustyStagingServer. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 184.101.138.224:28015.

What Rust version is RustyStagingServer on?

Version check: Rust network protocol 2636 and build 169686 on Windows, run by RustyStagingServer. Matching protocol is required to join. Let Steam update your game.

Is RustyStagingServer up, and how often does it stay up?

Check: connection. RustyStagingServer is offline at this moment. Last contact was 3 hours ago. Uptime for the last 7 full days: 5 of 168 hours, or 3%. Check: first contact. Rust Metrics logged it on 17 September 2026.

Settings and map

What rules does RustyStagingServer enforce, and what are its settings?

No gather rate appears in the name: RustyStagingServer. The group cap is 8 players, which is the default in the game. The mode is survival. Note the following: the normal game: build, gather, raid. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.

Which map is live on RustyStagingServer?

Procedural map on RustyStagingServer, made by the game's generator.

How to join

What do you do to join RustyStagingServer?

Press F1 in Rust and enter client.connect 184.101.138.224:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2636,gmrust,cs169686,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp10
Max players 10 slots in total.
ts8
Group limit The game default applies: teams of up to 8.
v2636
Protocol Your game must run protocol 2636 to get in.
cs169686
Build The server runs game build 169686.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.