Server Local
Offline 181.230.136.63:28015 checked 38d ago
Server instruments
no direct query in 48 hoursPlayers now
20% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 149/250
- 104/200
- 14/250
- 16/250
- 12/100
- 20/200
Quick answers
from the figures on this pageReset cycle
When does Server Local wipe?
The rhythm of Server Local's wipes cannot be told yet: too few are on record. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 42 days 1 hours ago.
Tag meanings
Which tags does Server Local carry, and what do they mean?
Check: tags. The game's server browser reads gmrust (Game mode): Survival, as standard Rust plays it; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Default limit in force: 8 per team; v2633 (Protocol): Match the game version: protocol 2633 is required; cs163794 (Build): Game build reading: 163794; ptrak (Networking): Network layer: RakNet, the standard for the game; $r? (Region code): Region code: none set from Server Local. Check: the tags at the top of this page. They also carry players now, queue and world creation time.
Where does Server Local appear in Rust Metrics lists and filters?
On Rust Metrics, Server Local sits in these lists: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Occupancy
Where does Server Local sit in the rankings?
Ranking for Server Local: #13,290 on seven-day player hours, top – of all ranked servers.
How full does Server Local get?
Server Local is not responding; status offline, last seen 38 days 4 hours ago.
Server
Which location does Server Local run from?
No region tag on Server Local. Rust Metrics does not look up where the machine stands; it shows where the server says it is. The endpoint you need is 181.230.136.63:28015.
What Rust version is Server Local on?
Version check: Rust network protocol 2633 and build 163794 on Windows, run by Server Local. Check: protocol. To join, your game must match; Steam handles the update.
What is the uptime on Server Local, and is it online?
Server Local reports offline. The last reading came 38 days 4 hours ago. Uptime for the last 7 full days: 0 of 168 hours, or 0%. Check: first contact. Rust Metrics logged it on 17 September 2026.
Map and rules
What rules does Server Local enforce, and what are its settings?
No gather rate appears in the name: Server Local. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. The server browser lists it under Community. VAC is on. That is Valve's anti-cheat.
What map is Server Local on?
The game generates a procedural map for Server Local.
Join
What do you do to join Server Local?
Press F1 in Rust and enter client.connect 181.230.136.63:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.