RUST METRICSFlight deck · live data
Data live Servers11,764 Players70,199 Populated3,422 Fresh wipes 3 h215 Scan5 min
‹ All servers179.64.39.240:28015
Offline Full Queue Fresh wipe Wipe due No query

Kyle's SeaSkull Server

Offline 179.64.39.240:28015 checked 42d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 2 5 8 10 PAX 0 /10

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,489no region published
Last wipe43d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep
PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

How often does Kyle's SeaSkull Server wipe, and when?

Its rhythm cannot be told from the wipes of Kyle's SeaSkull Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 6 hours ago.

Tag meanings

How should you read the tags on Kyle's SeaSkull Server?

These are the tags Kyle's SeaSkull Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.

Where does Kyle's SeaSkull Server appear in Rust Metrics lists and filters?

On Rust Metrics, Kyle's SeaSkull Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Population

Where does Kyle's SeaSkull Server sit in the rankings?

Ranking for Kyle's SeaSkull Server: #15,489 on seven-day player hours, top – of all ranked servers.

What is the population on Kyle's SeaSkull Server?

Reading for Kyle's SeaSkull Server: offline at this moment; last seen 42 days 14 hours ago.

Operator and location

Which location does Kyle's SeaSkull Server run from?

No region comes from Kyle's SeaSkull Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 179.64.39.240:28015.

What Rust version is Kyle's SeaSkull Server on?

Rust network protocol 2633 and build 163794 on Windows is the build Kyle's SeaSkull Server runs. Matching protocol is required to join. Let Steam update your game.

Is Kyle's SeaSkull Server up, and how often does it stay up?

Kyle's SeaSkull Server reports offline. The last reading came 42 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.

Map and rules

What settings and rules apply on Kyle's SeaSkull Server?

Check: gather rate. The name Kyle's SeaSkull Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Join

How do you connect to Kyle's SeaSkull Server?

Check: join. Open Rust, press F1, then enter client.connect 179.64.39.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.

PLACARDS

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163794,ts8

Game

gmrust
Game mode Survival, as standard Rust plays it.
mp10
Max players The server holds 10 slots.
ts8
Group limit Team cap of 8, which is the game default.
v2633
Protocol Protocol 2633: join only on the same game version.
cs163794
Build The server runs game build 163794.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.