Kyle's SeaSkull Server
Offline 179.64.39.240:28015 checked 42d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 139/250
- 173/250
- 528/675
- 31/100
- 613/775
- 498/625
Quick answers
from the figures on this pageReset cycle
How often does Kyle's SeaSkull Server wipe, and when?
Its rhythm cannot be told from the wipes of Kyle's SeaSkull Server on record: there are too few. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world it runs now was made 43 days 6 hours ago.
Tag meanings
How should you read the tags on Kyle's SeaSkull Server?
These are the tags Kyle's SeaSkull Server publishes, and the server browser reads them: gmrust (Game mode): Survival, as standard Rust plays it; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Team cap of 8, which is the game default; v2633 (Protocol): Protocol 2633: join only on the same game version; cs163794 (Build): The server runs game build 163794; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): The region field is empty. Players now, queue and world creation time sit in the tags as well, and appear at the top of this page.
Where does Kyle's SeaSkull Server appear in Rust Metrics lists and filters?
On Rust Metrics, Kyle's SeaSkull Server sits in these lists: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Population
Where does Kyle's SeaSkull Server sit in the rankings?
Ranking for Kyle's SeaSkull Server: #15,489 on seven-day player hours, top – of all ranked servers.
What is the population on Kyle's SeaSkull Server?
Reading for Kyle's SeaSkull Server: offline at this moment; last seen 42 days 14 hours ago.
Operator and location
Which location does Kyle's SeaSkull Server run from?
No region comes from Kyle's SeaSkull Server. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. The endpoint you need is 179.64.39.240:28015.
What Rust version is Kyle's SeaSkull Server on?
Rust network protocol 2633 and build 163794 on Windows is the build Kyle's SeaSkull Server runs. Matching protocol is required to join. Let Steam update your game.
Is Kyle's SeaSkull Server up, and how often does it stay up?
Kyle's SeaSkull Server reports offline. The last reading came 42 days 14 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Check: first contact. Rust Metrics logged it on 16 September 2026.
Map and rules
What settings and rules apply on Kyle's SeaSkull Server?
Check: gather rate. The name Kyle's SeaSkull Server does not state one. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: standard play of gathering, building and raiding. Combat and raiding against other players are on. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Join
How do you connect to Kyle's SeaSkull Server?
Check: join. Open Rust, press F1, then enter client.connect 179.64.39.240:28015. Alternatively, use Launch Rust on this page: Steam opens Rust and connects you.