RUST METRICSFlight deck · live data
Data live Servers11,758 Players68,729 Populated3,433 Fresh wipes 3 h208 Scan5 min
‹ All servers179.61.132.163:27012
Online Full Queue Fresh wipe Wipe due No query

FACERUST | MAIN

Online 179.61.132.163:27012 checked 11m ago

carbon
COM 1 · connect

Server instruments

last reading Thu 21:00 UTC
0 75 150 225 300 PAX 0 /300

Players now

0% full 7-day avg7-day peak
0 10 30 60 120 256 FPS 113 SERVER FPS

Server fps

48 h low 106 · below 20 is lag, below 10 is bad
0 50 100 150 200 ENT 103,137 ×1000

Entities

48 h range 92,048–103,557 · memory 2,512 MB
1239 ET SINCE RESTART 12:31

Uptime

12 h 31 min since its last restart, at the last reading
7-day average1peak 5
Rank#3,815top 17%
Last wipe12d agono schedule published
Next wipe–no rhythm it keeps
Memory2,512MB48 h peak 3 players
REC 1

Players

AveragePeak
0123400:0009:0019:0004:0013:0022:00

Hourly average and peak, UTC.

REC 2

Server performance

05010015020000:0009:0019:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.9 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctMon 12 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 15:20 UTC12d ago 1 – running 0
Mon 12 Oct, 16:45 UTC17d ago 1 halved by day 2 4.9 days 0
Fri 9 Oct, 21:19 UTC20d ago 1 held half 2.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Wipe schedule

What happens on FACERUST | MAIN when wipe day comes?

An average of 1 players came at the busiest on its recent wipes. 0 hours after the wipe, the crowd peaked on the latest wipe. Until the next wipe, the crowd stayed above half that peak in 50% of its recent wipes. By day 2 it fell below half when it didn't.

What wipe timing does FACERUST | MAIN follow?

There is no next wipe to predict: FACERUST | MAIN wipes at irregular times. The monthly force wipe is when every Rust server wipes, and the next one is on Thursday 5 November at 19:00 UTC. The world in play was created 12 days 8 hours ago.

Tags

How should you read the tags on FACERUST | MAIN?

These are the tags FACERUST | MAIN publishes, and the server browser reads them: gmvanilla (Game mode): The mode is vanilla survival; mp300 (Max players): Slots: 300; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only on the same game version; cs168909 (Build): Build 168909; ptrak (Networking): This is RakNet, Rust's usual network layer; $r? (Region code): No region code is set; ^y (Carbon): Plugin framework in use: Carbon. Check: the tags at the top of this page. They also carry players now, queue and world creation time.

Where does FACERUST | MAIN appear in Rust Metrics lists and filters?

Rust Metrics lists featuring FACERUST | MAIN: Rust community servers: live readings. These filters bring it up on the server list: Type: Community (not modded, not official) and Plugins, not modded; Server tag: Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

Where does FACERUST | MAIN sit in the rankings?

Player hours over seven days put FACERUST | MAIN at #3,815, in the top 17% of all ranked servers.

What player count does FACERUST | MAIN carry?

Current headcount on FACERUST | MAIN: 0 players, 300 slots available. Check: players over seven days. Average 1, peak 5. Check: 48-hour peak. 20:00 UTC, 2 players on average.

Server

Which location does FACERUST | MAIN run from?

Reading: location. FACERUST | MAIN gives no region. Rust Metrics does not look up where the machine stands; it shows where the server says it is. Connect using 179.61.132.163:27012.

What Rust version is FACERUST | MAIN on?

Reading: FACERUST | MAIN, Rust network protocol 2635 and build 168909, Windows. To get in, your game needs the same protocol; Steam applies the update.

How does FACERUST | MAIN perform?

Reading: 114 server fps on average across the last 48 hours. It never dropped below 106. Reading: 103,557 entities at the highest. That covers buildings, deployables and everything else. Reading: 3,151 MB of memory at the highest. Lag, as players feel it, is low fps plus a climbing entity count.

How reliable is FACERUST | MAIN, and is it online now?

FACERUST | MAIN reports online. Status: normal. Check: restart. The uptime it reports puts the last restart about 12 hours ago. Uptime for the last 7 full days: 167 of 168 hours, or 99%. Reading: first seen 9 October 2026, recorded by Rust Metrics.

Map and rules

How is FACERUST | MAIN configured, and what rules are in force?

Check: gather rate. The name FACERUST | MAIN does not state one. The group cap is 8 players, which is the default in the game. survival, standard play of gathering, building and raiding — that is the game mode. Players can raid each other and fight. That is permitted here. Listing: Community server. Plugin count: Carbon. Check: anti-cheat. VAC, Valve's system, is on.

Which map is live on FACERUST | MAIN?

Size 3,750 and seed 812985120: the game generates the procedural map on FACERUST | MAIN from them. Check: map view. Size and seed match, so the map is the same; view it on RustMaps from this page. Read the map name: Custom Map.

How to join

How do you connect to FACERUST | MAIN?

To join: start Rust, press F1 and type client.connect 179.61.132.163:27012. Or press Launch Rust here and Steam opens the game and connects you. You can find its website at https://discord.com/invite/jy3NHXaXZm.

PLACARDS

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^y

Game

gmvanilla
Game mode The mode is vanilla survival.
mp300
Max players Slots: 300.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only on the same game version.
cs168909
Build Build 168909.
ptrak
Networking This is RakNet, Rust's usual network layer.
$r?
Region code No region code is set.

Mods and access

^y
Carbon Plugin framework in use: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.