RUST METRICSFlight deck · live data
Data live Servers11,604 Players40,223 Populated2,874 Fresh wipes 3 h140 Scan5 min
‹ All servers179.41.20.117:28015
Offline Full Queue Fresh wipe Wipe due No query

Pulsar P11 Rust

Offline 179.41.20.117:28015 checked 24d ago

COM 1 · connect

Server instruments

no direct query in 48 hours
0 12 25 38 50 PAX 0 /50

Players now

0% full 7-day avg
0 10 30 60 120 256 FPS – – – SERVER FPS OFF

Server fps

no direct query answered in 48 hours
0 ENT – – – ×1000 OFF

Entities

no direct query answered in 48 hours
1239 ET SINCE RESTART – – : – – OFF

Uptime

no direct query answered in 48 hours
7-day average0peak –
Rank#15,982top 71%
Last wipe24d agono schedule published
Next wipe–no wipe seen yet
Memory–at the last reading
REC 1

Players

No hourly history yet.

Hourly average and peak, UTC.

REC 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

REC 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct6 Oct8 Oct9 Oct11 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

PLAN

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

LOG

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

ALTN

Similar servers

the same kind of game, then region, group limit, rate and wipes
QRH

Quick answers

from the figures on this page

Reset cycle

What wipe timing does Pulsar P11 Rust follow?

The rhythm of Pulsar P11 Rust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 16 hours ago.

Lists and filters

How should you read the tags on Pulsar P11 Rust?

These are the tags Pulsar P11 Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.

Where does Pulsar P11 Rust appear in Rust Metrics lists and filters?

Rust Metrics lists featuring Pulsar P11 Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

Player count

What position does Pulsar P11 Rust hold among Rust servers?

Player hours over seven days put Pulsar P11 Rust at #15,982, in the top 71% of all ranked servers.

What is the population on Pulsar P11 Rust?

Status for Pulsar P11 Rust: offline. Last seen 24 days 16 hours ago.

Server details

Where does Pulsar P11 Rust sit?

Reading: location. Pulsar P11 Rust gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 179.41.20.117:28015.

What Rust version is Pulsar P11 Rust on?

Version check: Rust network protocol 2634 and build 166652 on Windows, run by Pulsar P11 Rust. Matching protocol is required to join. Let Steam update your game.

How reliable is Pulsar P11 Rust, and is it online now?

Check: connection. Pulsar P11 Rust is offline at this moment. Last contact was 24 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.

Settings and map

What settings and rules apply on Pulsar P11 Rust?

No gather rate appears in the name: Pulsar P11 Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.

Which map is live on Pulsar P11 Rust?

Check: map. Procedural, generated by the game, on Pulsar P11 Rust.

Connection

What do you do to join Pulsar P11 Rust?

Press F1 in Rust and enter client.connect 179.41.20.117:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.

PLACARDS

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is plain Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Default limit in force: 8 per team.
v2634
Protocol Match the game version: protocol 2634 is required.
cs166652
Build The server runs game build 166652.
ptrak
Networking RakNet carries the traffic, as standard for Rust.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.