Pulsar P11 Rust
Offline 179.41.20.117:28015 checked 24d ago
Server instruments
no direct query in 48 hoursPlayers now
0% full 7-day avgServer fps
no direct query answered in 48 hoursEntities
no direct query answered in 48 hoursUptime
no direct query answered in 48 hoursPlayers
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes- 81/250
- 109/200
- 210/250
- 12/100
- 245/275
- 466/475
Quick answers
from the figures on this pageReset cycle
What wipe timing does Pulsar P11 Rust follow?
The rhythm of Pulsar P11 Rust's wipes cannot be told yet: too few are on record. On Thursday 5 November at 19:00 UTC the next monthly force wipe takes every Rust server, including this one. The world in play was created 24 days 16 hours ago.
Lists and filters
How should you read the tags on Pulsar P11 Rust?
These are the tags Pulsar P11 Rust publishes, and the server browser reads them: gmrust (Game mode): The game mode is plain Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Default limit in force: 8 per team; v2634 (Protocol): Match the game version: protocol 2634 is required; cs166652 (Build): The server runs game build 166652; ptrak (Networking): RakNet carries the traffic, as standard for Rust; $r? (Region code): The region field is empty. Reading the top of this page: the tags also hold the current players, the queue and when the world was made.
Where does Pulsar P11 Rust appear in Rust Metrics lists and filters?
Rust Metrics lists featuring Pulsar P11 Rust: Rust community servers: live readings. Check: filters. On the server list it appears under these: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
Player count
What position does Pulsar P11 Rust hold among Rust servers?
Player hours over seven days put Pulsar P11 Rust at #15,982, in the top 71% of all ranked servers.
What is the population on Pulsar P11 Rust?
Status for Pulsar P11 Rust: offline. Last seen 24 days 16 hours ago.
Server details
Where does Pulsar P11 Rust sit?
Reading: location. Pulsar P11 Rust gives no region. Where the machine stands is not checked here; Rust Metrics shows where the server says it is. Check: address. It reads 179.41.20.117:28015.
What Rust version is Pulsar P11 Rust on?
Version check: Rust network protocol 2634 and build 166652 on Windows, run by Pulsar P11 Rust. Matching protocol is required to join. Let Steam update your game.
How reliable is Pulsar P11 Rust, and is it online now?
Check: connection. Pulsar P11 Rust is offline at this moment. Last contact was 24 days 16 hours ago. Reading: 0% uptime over the last 7 full days. It was up 0 of 168 hours. Reading: first seen 5 October 2026, recorded by Rust Metrics.
Settings and map
What settings and rules apply on Pulsar P11 Rust?
No gather rate appears in the name: Pulsar P11 Rust. No limit is set beyond the default. Groups take up to 8 players. The mode is survival. Note the following: gather, build and raid, as the game normally runs. Check: PvP. Fighting and raiding between players are allowed. Under Community in the server browser you will find it. Anti-cheat reading: VAC on, Valve's system.
Which map is live on Pulsar P11 Rust?
Check: map. Procedural, generated by the game, on Pulsar P11 Rust.
Connection
What do you do to join Pulsar P11 Rust?
Press F1 in Rust and enter client.connect 179.41.20.117:28015. You can also use Launch Rust on this page, which passes you to Steam to open Rust and connect.